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leowilbur110

21
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A member registered Feb 12, 2022

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Recent community posts

Thanks so much for the detailed reply and the awesome feedback. It's infinitely helpful.

We'll be doing a few polish passes on the animations and enemy sounds.

Many of your suggestions on environment usage are definitely on our feature wishlist and it's good to see some of those on your list. 

I really like the idea of using the environment and will definitely look into that.

Requesting Prototype Feedback Trade for Nekrolith: Hades-inspired action RPG with souls-like combat

We'll be releasing a prototype soon on our page 

https://leowilbur110.itch.io/nekrolith 

Would love to know what you think about Graphics, Gameplay, Sound,  anything on your mind

(1 edit)

My game is not yet released but I figured I could still add a page and update people on progress but it doesn't look like anything I'm posting is showing up. I tried sorting by most recent but it doesn't appear to be working :(

This is my game's page: https://leowilbur110.itch.io/nekrolith

This the latest devlog: https://leowilbur110.itch.io/nekrolith/devlog/583807/prototype-gameplay-update

We've added some prototype gameplay footage, check it out!

I checked out your game and I really enjoyed the story and the humor in it. Gave me lots of undertale vibes which I believe might be what you were going for, great job on that. I'm still not entirely sure what the story is about to be honest but I just kinda rolled with it after a bit and still enjoyed the mini-games, the music and the humor.

The opening scene with the song is very cute btw.

I checked out your game and here's my feedback:

1) The art style is really cool and minimalistic. I liked the sounds on the title screen and I generally enjoyed the vibe.

2) Great job on the way you've setup the first few levels as a tutorial. Clearly you're setting up the level to practice the mechanics being presented and it felt very intuitive.

3) I really liked the music and wanted to ask you where you found it btw or if you made it yourself.  The main loop got a bit repetitive after a bit but its still overall very chill.

4) The character's movement feels a bit too floaty, that could be on purpose but wasn't sure.

5) The camera might zoomed out a bit too much,  the characters are cute and I felt I wanted to get a closer look at them.

6) The character's attack needs a bit of work in my opinion, the range is very small and to be perfectly honest I'm not sure what it is that he's throwing at the birds :P. Maybe you meant the range to be small but I found it frustrating how close I had to get to the birds to hit them. Maybe increase the range and make the birds chase the character if you get close? 

Still, it was a nice experience. Really motivated me to stop dithering and release a playable vertical slice for my game :P.

Thank you for the feedback! I will consider the expression changes, I kept thinking it would take a while to do but probably not.

Will check out your game too!

Thank you for the feedback!

I've been considering different expressions on some of the dialog, might still do that as part of a polish pass in the future.

Yes, I noticed the text wrapping thing too. I'm actually using unity but if the solution is code based it might still work, thank you!

Will check out your game and post today :)!

I posted a new dialog and portrait system for my game, anyone wanna trade some feedback? Here's a short video of how it works :)

https://leowilbur110.itch.io/nekrolith

Thank you for posting, I appreciate the feedback!

Thank you so much! Yes, I tapped into some old skills I had as a teenager but never pursued professionally :P

I love this feedback and I appreciate it very much. Thank you so much for taking the time to give me such a well thought out and valuable response.

There's  a feedback loop developing in my posts that's quite hilarious: My original vision for the game was definitely darker but it seems my artistic abilities cannot yet quite render the kind of mood that I was originally going for, LOL. I think rather than fight it I could maybe lean into it a bit while still keeping some of the darker elements around. I've seen games like darkest dungeon use a pretty cartoony art style while keeping a somber back story. I will definitely take your advice here and try a couple things but I'm definitely now considering keeping the cartoon dungeon crawler vibe and mixing it a dark but more tongue-in-cheek story.

Thanks again!

Nice, thank you!

We're posting some key art on our devlog and would love brutal feedback. We're creating our very first game, an isometric action RPG called Nekrolith and would love to field test the art the general vibe of the game.

https://leowilbur110.itch.io/nekrolith

Oh wow, that looks pretty cool :), let's chat. My discord is leowilbur110#3806

I'm looking for a team to join for: promotional or marketing art, visual novel art, or hand-drawn in-game sprites. I'm doing this as a  hobby at the moment but would like to learn a bit more about the process of making games. I've focused mostly on fantasy stuff but I'll keep an open mind.

Besides the learning aspect I'm trying to establish a following so I'd consider rev share or exposure in teams with a growing following.

Some samples here:

https://www.artstation.com/leowilbur

https://www.instagram.com/leowilbur110/

leowilbur110#3806

Sent you a friend request on discord

I tried your discord but it didn't work.