Thanks a lot for the feedback!
I can't wait to make something again as well. Will probably participate in the GMTK jam this year and make something there.
Lepto
Creator of
Recent community posts
Man. The music is top-tier. The breakbeats really took me by surprise! And playing it is truly like a gift for my eyes, the visuals are very nice!
The gameplay is a little funky, I can't really see where my waves are going, and I don't really feel like I need to use the square wave, at least at first, since I seem to have infinite jumps. But the fact that I can see what wave I'm shooting is very helpful. If you had a tutorial level and polished out the shooting, this would have been perfect.
Good job on coming so far! Your game looks amazing.
Personally I cen relate to your problems a lot, getting feedback can be very scary at first too! Deciding to show your unfinished work is a very brave decision, and putting your ego aside when someone tells you that you're on the wrong path is even harder for me.
Great post!
Greetings! My name is Nikolay, I'm currently studying in Germany with an emphasis on IT. I've never entered a GBJam before, but I have worked on other jams.
My main skill is programming. I have experience in C++ (UE4), I would say I'm good at C# (Unity), and also good at GML (GameMaker Studio). I also have experience in Godot (I programmed one of my published games in Godot), and JavaScript (WebGL, never used Three.js).
Sadly, I haven't made games in a long time and have been focusing more on software/web-dev, so I am very excited to work on a game again!
Here are some of my games.
A link to some YouTube videos of stuff I made (relatable to GameDev).
This is my GitHub.
If you're interested in working with me, here's my Discord: DOOM2099#8516
With some proper statistics, I noticed that the settings menu is forced to run at 60 FPS, but the rest isn't.
The main game runs at >100 FPS for me, and it seems like the game isn't controlled by time, which means the more FPS, the faster the game.
The developers should set a FPS limitation to 60, which isn't hard to do.
A great concept, well executed too.
It throws you in not knowing what is going on, and the characters embrace that. You're supposed to just do your work!
But why? Who are these people? What are their stories in life? Who are you to judge them? And most importantly... what are the consequences of the red slot?
The project definitely isn't polished, but it's a uni final project, so that's understandable. :D
But the idea is really nice, as well as the concept. The devs definitely combined film and game together to make something quite fun here.
The only part that isn't fun though, is the combat. It's buggy and shooting in a 2D way in a 3D environment doesn't work all that well, considering that you have to move on the Z axis to be able to shoot your enemies, not knowing when they will shoot. Thus the combat is a bit unfait.
Great job though, do play it.