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Les Gros Shlags

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A member registered Mar 16, 2020 · View creator page →

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I just rated your game and left a comment

If you like, you can try mine https://itch.io/jam/brackeys-13/rate/3347818

the game is cool,

I would advise you to make sure that the character is always in the center of the camera because otherwise it is difficult to see the bullets coming.

Also in this kind of game the bullets fired by the player are often faster than those fired by the monsters, like that the player can easily dodge the bullets but not the monsters

https://itch.io/jam/brackeys-13/rate/3347818 This is the game that me and my friends made

This is really a good idea, the visuals are very pretty.

the idea is good, maybe it would have been necessary to integrate a tutorial screen for the association of colors.

the game is very pretty, but it's very hard to understand which ingredient allows you to make which potion

I really like the idea of the narrator

merci pour le commentaire, ca fait super plaisir 

on est entrain de galéré a setup correctement la build pour qu'elle fonctionne bien sur le navigateur  

very nice pixel art, my highscore is 42, I also have the virus alert

the game is very cool and the visuals are really pretty, It's cool that you increased the acceleration, the first time I tested it I found it a little slow.

The link https://itch.io/jam/mini-jam-175-gravity/rate/3225787

My friends and I gave it our all to try to make a fun game. we will do updates after the game jam, and for that we would like to have feedback from more people. For the moment we only have 3 opinions which is not much to get an idea of what you like or not.

I love the visuals, the idea is really interesting, I had a little trouble mastering the movements at first.  It's very impressive to have done all that in one weekend!

I think you could make the jump more floaty like in space with a slower fall it would make it easier when you miss the jump, also we start too low and the screen scrolls quickly so we die before even understanding how the movement system works

I love the visuals and the feeling of the game is really good, I didn't really understand what the point of being able to shoot was, but it's fun to be able to do it.

The pixel art is fun and there are some good ideas but I find that the game end very quickly without us really understanding why.

It's very verry hard to play

Very fun game, it's cool to see the numbers of balls increase, but some things are still confusing at the time, like the use of the bar below

Indeed we did not pay attention to this question, were not aware of the addition of time to publish the game and we were really stressed not to be able to return the game in time.

Thank you for pointing it out to me, I changed the answer to the mcq.

Great puzzle design, it is really easy to see that it has been done with care.

I really like the aesthetics and the atmosphere of this game but I have some criticism to do in terms of gameplay: 

-The game gets very hard towards the end.

 -the movements of the lantern are a little too sharp for my taste -> it should be a little more floating I think. 

-the path to take is not always obvious you can get lost easily.

Good polish on the mushroom movement/bounce. I like the fact that the experience is chill and don't require too much thinking but the game should be a little bit more hard from time to time. Overall a solid game !

I like those kind of puzzle game ! great work ! (maybe a bit too hard I got stuck at the 8)

Funny game with good game design.

here is our game https://abel-graux.itch.io/hacker-man

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Solid game ! Love the design and the tron feel ! It just lack of better UI and some music + a little bit of optimization when there is a lot of ennemies. But it was great anyway since it was like us your first game jam :D 

So fast ! Even during my playtest I'm not that fast ! I don't know it was even possible ! ( If you have a recording I would be happy to see how you did)

For the bugs :  can you describe them ? 

-> what did you do before the crash of the ending ?

->type before opponent what do you mean ?

Thanks for your honest comment! It's good to know that there are certain people who really love our work :D.

Regarding the AI I know that the razer pc is completely trash (he always overclock) :/ ... (we are going to rework it).However, it seems that NASA's AI is strong enough for most people.

I'm sorry for that ! The first IA should be easy to beat since she just throw random attack (actually some player say it was too easy...). 

The objective of the game is to discover the effects of abilities and to play accordingly (so we can't say exactly what each attack do but with the help of the "battle box" that describe move when they are throw you should find).

I really have trouble to see were I go... It sad because the art and the ambience are great.

I like it but it repetitive

For us it was our first game released and our first game jam. It was also the first time that we worked as a team. Frankly I am rather satisfied with our game (I did not expect such a good result). It took us a long time but I think it was worth it (no major bugs!)!

We probably gonna add some secret move so it confirm the need for it :D. For the endless mode I think it would be a really boring mode but I never think about it. Anyway thank for answering my question!

Really well executed game ! I really have fun with it but for me it's too hard + sometimes it's not really clear why you fail.

I really like this games. Frankly I have nothing to complain about because the game has the perfect duration and solid gameplay

A pretty good game with solid graphism !

Thanks for your detailed feedback! We will probably nerf trojan in the future

Yes you must have been lucky but it proves that we will have to rework the AI

Thanks a lot :D ! 

"There could be a lot more you could improve and add to this game" -> do you have some suggestion ?

Merci pour ta revue honnête ! Elle me confirme un changement que je ferais : rajouter plus de feedback au lock/ randsomware.