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A jam submission

Sushi Tower Drop!View game page

Frantic sushi-themed, OSHA-violating tower construction.
Submitted by trav3l3r — 1 hour, 33 minutes before the deadline
Rated by 11 people so far
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Sushi Tower Drop!'s itch.io page

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Team members
1.5. A good friend of mine helped come up with the idea. :)

Software used
Godot 4.3, Pixel Studio

Use of the limitation
Moving conveyor belts! The sushi towers go round and round and never stop.

Cookies eaten
Probably at least 6. 9 if you count brownies, because they're kiiiiiinda on the same level? Sorta?

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Comments

Submitted

Cool game tho it ended without knowing why and at first I was a bit confused with the mechanics. Really liked that funky music tho!

Submitted

Плюсы

  1. есть скриншоты
  2. это игра
  3. она +- красивая
  4. я люблю этот стиль графики

Минусы

  1. мне лень играть
  2. у меня мало комментариев и люди не смотря описания говорят что моя игра не работает
  3. я не смог найти минусы в этой игре

Итог 

ставлю 4.5 за все

Submitted

The pixel art is fun and there are some good ideas but I find that the game end very quickly without us really understanding why.

Submitted

The artwork is cute and overall the concept is old but good. It has nothing to do with the gravity there though but on its own the game is solid even if too short.

Developer(+1)

Thank you for giving it a play! I originally was going to have the sushi parts spawn via crates falling from the ceiling, and have some more dropping/bouncing animations for the sushi, thus fulfilling the gravity theme, but I overscoped a bit and didn't get to it. I wonder if there were perhaps easier ways to do what I wanted in that regard...

Submitted(+1)

the art is pretty charming. it took me a bit to figure out how it worked, and when i managed to figure it out it ended immediately so i played it again and got 56 costumers in my second try. it'd be cool if there was some more strategy to it but its still fun for a minute or two

Developer

Thanks a ton for giving it a play! (And for the compliment to my still-improving art skills.) Good suggestion. I originally had different types of rice / base and fish have different effects (different projectile effects, difference stat boosts, etc.,) but I just ran out of time and ended up not implementing them. I think next time I'm going to try to have a few, more dynamic components pre-built so I can spend less time engine-wrangling and more time game dev'ing. Lessons learned for the future, I suppose.