I really liked the art, shame it couldn't get finished.
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Slimes Take Over the World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2107 | 3.395 | 3.395 |
Overall | #4742 | 2.488 | 2.488 |
Enjoyment | #5829 | 1.953 | 1.953 |
Creativity | #6044 | 2.116 | 2.116 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Our protagonist is a Slime that can get bigger, and he will gradually grow by devouring everything in his path, eventually becoming very huge!
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
I'm confused as to why i keep getting game overed :(. Cute game tho :).
The idea is good and original, but the art is the best part of this game.
Well done!
yeah, a little buggy and frustrating to the point where it feels unplayable.
Love the artwork, and I would definitely enjoy the game if it functioned the way it was intended.
It took me a while to understand that I needed to look at the little numbers on the circles and eat positive ones to grow. I kept just losing and wasn't sure if I needed to go between the dots, avoid the dots, or what. Also, once I figured it out, the dots kept changing values mid-way through the screen, such that I'd have no time to react to avoid them. They'd come down the screen with one value, I'd line myself up to eat one, and right as I touch it, it would change to some negative value. Is that intentional? Anyway, I like the idea that you grow bigger so you start at this bacteria level and then get to bigger and bigger scales. But I wish more of the things I ate were things that demonstrated that scale, like the ants and stuff, rather than lots of blue dots.
There seems to be a bug where you just randomly loose, but the game itselv is very satisfying and calming. I also like how you get to see the scale of other animals during your journey.
Unfortunately I was unable to properly play this, in both the web and downloaded version it just randomly kills me resulting in a game over within the 2nd - 3rd screen change. The bonuses seem to just change sporadically with little rhyme or reason often turning from good to bad just before you step on them, which I assume to be a bug.
In terms of what I could see, the artwork is overall pleasant, the slime character is cute and the music good. The environment changing with your size is a nice touch. Just a shame I couldn't play further.
I want to like this game, it's cute, silly and charming, but the game will just randomly change numbers on you, not tell you when you're about to change scenes and you just suddenly game over despite having collected every size increase...
Anyways I welcome our new slime overlord even if he doesn't seem to get much bigger than a fire hydrant...
Big fan of how many scenes there are. The art style is also very appealing. I second everyone else's comments on the bugs. Good job team!
Cute artstyle and easy to understand concept. Reminds me of those mobile game ads on youtube :D But its a bit buggy for me. I was able to get 5 min into the game and suddenly out of nowhere i got game over. The size "powerups" randomly change sometimes, which is a bit confusing.
Nice graphics, simple to understand gameplay, but it has several bugs that made the experience bad for me, to start with the upgrades suddenly change and for the worse when you are already on top (I think maybe there is a change in the object and it affects all instances), when you change screens you appear directly on an upgrade, if you are unlucky it is on the bad one, it should not change the scenario with the newly picked object but wait a bit to avoid it.
But nice.
P.S.: In my game I have a minigame that also has the WS mechanic to move XDXDXD
Pretty charming game !
Although you can get a game over when the scene changes, which can be pretty frustrating
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