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A jam submission

Lava LeapView game page

A game made for PolyMars Gamejam
Submitted by megamanan — 1 hour, 3 minutes before the deadline
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Lava Leap's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#343.1743.174
Aesthetics#373.3483.348
Overall#393.0433.043
Sound#532.8262.826
Theme#802.8262.826

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit)

Nice idea and cute slime! The music was good, too. I think the slime hitbox should be bigger though, as you have to be suuper precise on where you click in order to even be able to aim him - that was really annoying. Or make it so you're able to drag him from anywhere on the screen. And perhaps the timer can start after the first interaction of the user instead of it automatically starting. :)

Submitted

Fun slime and epic lava! Don't forget to rate mine too!

Submitted

Pretty neat game and the added pressure of the lava rising up really gives you a rush of adrenaline here, Love also the art style you gave here. But I do have to agree with the comments bellow on the drag mechanics.

All in all a solid entry, Cheers!

Submitted

All i want to do is place higher than u,  XD

Submitted(+1)

This game is good but I just wish I could drag from anywhere instead of just from the slime. It would make the jumping from one side of the screen to another jumps a lot simpler.

Submitted(+1)

I love it! I had so much fun even though I was not able to beat it. I just wish I could click and drag from anywhere.

Submitted (1 edit) (+1)

I couldn’t finish yours (skill issue) but that’s nothing negative.

It’s not for me but I do my best to rate games not based on taste but trying to be objective evaluating how well it does what it is trying to do.

You do a simple mechanic and do it very well.

The little guy is cute and you don’t want him to die in the lava

it’s a rage game through and through and it sticks to it, for people that like it, it’s a pretty well polished simple one.

music loop is a bit repetitive as the attempts pile on.

Submitted(+1)

Got very far but when I died I just quit the game lol.
Needs check points in my opinon

Other than that, interesting gameplay!

Submitted(+1)

I love like everything about this game. The cute lil blob guy to the gameplay itself, it's like a mix of jump king and stick with it.

Submitted(+1)

I see this game more of like a rage game because of when you mess up, you mess up hard, with a steeper difficulty curve. Love everything about it, and that the game just restarts your time when you die is great (unlike many of the games on here). I'm tempted to TAS this game..

Submitted(+1)

Quite enjoyable game! It is difficult af jajaja. I still didn't manage to finish it but I'll keep trying, it's very nice

Congratulations!!

Submitted(+1)

this game is really good and has a ton of replayability value. it fits the theme of the jam alright (with the lava and all) and is easy to pick up yet so hard to put down.

Submitted(+2)

Thanks for bringing me back my Jump King PTSD

Submitted(+1)

very scream inducing lmao (crisp)

Submitted(+1)

I like the graphics and the mood in general. The concept is also quite great!
If you aimed for "making a hard game that would take a long time to finish" you also got a point there... I know the jam kinda asked for that, but I'm not sure if that was your goal.

And on the other hand that is not very rewarding for the player. Idk how long I played it yet. 30 min? It's late, I'm sleepy... gotta be honest there, still: imo the physics could and should be more user friendly and forgiving.

For example three ideas...The player could "stick to the ground" when he touches it, so you don't tumble of platforms which you actually hit. Especially because you rarely have a change to use less power, and can hardly be blamed for tumbling off.

On the other hand the power is often not strong enough to do trickshots with oposing walls or such, hitting a wall slows you down quite a lot and sometimes results in strange angles.

And last but not least the path is basically planned and even if you try to follow it you ll often end in positions were every shot is hopeless... probably on purpose, a random level would be cool 2 ofc. Anyway...if you allow the player to reposition with the arrow keys that would also help him to recover from a bad shot. Ofc if trickshots were easier he could also get out of bad positions that way.

Developer

thanks for playing and thanks for the review, i really apreciate, we are planing on making some updates after the jam taking in considerations those ideas

Submitted(+1)

Cute graphics!

Developer

thanks

the slime is so cute, i wonder who made it....