It was the most fun I had in a while.
Super fun! 10/10
I really appreciate your feedback. I might as well answer this once and for all: it is by design and it's meant to emphasize the fact that you must plan ahead before completing the level. We made sure that no one would be able to just rush the level without dying. That said, if we did realize how frustrating the game can be, we would have tune it down a little. Next time we will use more play testers for sure!
I loved the art and sounds!
Level design could use some more work, the vertical spike level had too many forced deaths and no checkpoint in it.
Unfortunately, I found a bug on the elevator, I set the respawn point on it, moved the elevator, but the circle didn't move with the elevator. I couldn't do anything but fall.