Thank you!
The surprise might have a little too high chance (think I set it to 20%), I just wanted it to at least trigger once for the tutorial level (which was the only level I had time for). It was developed on Linux, so that was the default release! :)
LimewoodMedia
Creator of
Recent community posts
Thank you very much!
The random "tomte" event when you break a block is something I would have liked to improve, since what happens now is the bunny moving and jumping randomly and you can't control anything, but very often the bunny gets stuck running into a wall, which is not that great.
I'm glad you liked it!
Very nicely put together deck-based digging game (though quite difficult with the enemies moving in real-time). One improvement could be to add tooltips to the cards when you have them selected, to know what they do within the game. It's very polished and has good potential for replayability.
Good job!
Nice game, I especially like the menu, though I misunderstood it at first and selected the credits every time (where it said to hover the mouse). I liked the music and "voiceover" and though I couldn't get through many levels, I enjoyed it. Also nice that you got the Linux version working.
Good work!
Very nice collection of minigames! I guess the surprise was which game you get?
It got a little repetitive after getting the same one several times, but that's to be expected with 24 slots to fill. I never understood what to do in the reindeer game, but the others were nice. An ending screen after playing through all of them would have been nice. Good job!
Nice game, but very difficult. Big plus for Linux version, though the menu was only 1/4 of the screen in the bottom left corner. I could still get into the game, but the terminal showed a number of collision errors such as:
ERROR: body_set_shape_as_one_way_collision: Condition "body->get_space() && flushing_queries" is true.
At: servers/physics_2d/physics_2d_server_sw.cpp:739.
Following the theme and easy to pickup, good job!
Thank you very much!
I'd like to extend the game at some point with real levels, as the current level is, as you point out, more of a tutorial and not a challenge at all.
The panic state is meant to be quite random, so it can get quite crazy and there are some movement bugs I didn't have time to fix, but it can make for some fun chaos. :)
I'm glad you liked it!
Thank you for the review!
The limited colours is because I was using Gameboy (pocket) colours to give a specific feel to the game.
The sound effects were quite rushed, I would have liked to make them softer, but still with the same retro feel.
Perhaps an extra animation for trying to dig in impassable blocks could help with knowing which blocks to dig through, but there wasn't time during the jam, nor for any kind of menu.
I'm sorry you didn't like the tomte, it was (like other parts of the game) an influence from Briony's streams.
Glad you still enjoyed it!
Nice little game, fairly simple to pick up, though it took me a moment to understand what I was supposed to do and I didn't last long (probably because I'm not good at shooter games). The different weapons give a bit of variation, though I think it would work better to just give you them instead of having to drop and pick up the present each time. Also big plus for Linux version. Good work!
Fun short game! I had some trouble figuring out the controls, as I missed them on the start screen, but that's mostly my own fault. I'm not sure what the second tool was, though I figured out it dealt with chickens. The only real gameplay problem I had was with jumping, as the game didn't always respond well to my space keypresses.
The music was nice and the sound clips gave it a fun extra touch. Big plus for Linux version!