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LittleDuck

15
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A member registered Feb 17, 2020 · View creator page →

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Yay! All your work is so gorgeous <3

Good fun little shooter! I think you've gone for the perfect approach, it's a small game but everything in it works perfectly. It could stand to have a score or a timer or something to kind of mark the player experience, and I would probably recommend either having enemies do more damage or having presents drop less frequently as it's very easy to keep at 100 health. Great work!

Very cute style, the little santas are adorable! It definitely would benefit from a gameplay element beyond guessing as the game only lasts a few seconds at the moment.

Super cute! I appreciate the minigame that uses arrow keys to give my clicker finger a break :')

I don't know if I'm just terrible or if it's really tight on the hit boxes but I got totally stuck! Super cool game concept, frustrating in that "I must keep trying until I beat it" addictive arcade game kind of way. Great job!

Really good. I was replaying the first level (because I suck) having a great time and thinking up a wishlist of things to add, and then the second level came along and changed the character movement and enemy shooting style! Really kept it alive, very cool. I'm unfortunately not good enough to get past the second enemy though!

I like it! Some of the graphics are a little messy and could do with a polish  up, the numbers in the bottom right corner and the timer1 timer2 etc, and the map choice is a little unusal! The gameplay is fun though! :)

Very cool, love the art and the gameplay is fun, although the shooting control was a little trick for me! I also got stuck and couldn't progress the first time, I think because the Morality police can walk out into space and prevent you from killing them to open a door. Could also use a quit button ^^ Bloody good considering the time though

Very cute, character controls really nicely. The art is gorgeous, especially the animations! It would be better if you stuck to a platform, I couldn't get past that tiny one at the top because of that issue (it took us forever to figure out how to implement that in our one so I get it). The things like sound that are missing are made up for for me by how polished the control and the art is, given the 48 hour limit. Great job!

I didn't understand what was happening for about 5 seconds, and then it became quite addictive! Good game, can see this being a fun way to get to grips with a keyboard layout for quicker typing :) Could benefit from a timer, and you can carry on playing past the end screen

Concept is great, everything works beautifully- the little animations and mood indicators give this a really nice polish. Very impressive for the time. For some reason when I started I had two versions of the music playing, possibly because I opened the credits and the music restarted on changing menus, so I had to mute the game as it was driving me a little doodaa. I loved it, but my dream requests would be: some kind of indicator that the spook item is ready to use again, like how it's green before you use it the first time, and for only having the three items I would make it a little shorter. Scaring the people is really satisfying, but 5 minutes felt slightly too long for the repetitive nature for me. I keep saying this today, but if you ever decided to keep working on this or making more in this style I would be super interested!

Borders on a bit overly cheeky if anyone too young plays it! It suited my sense of humour well though, the ending especially had me really laughing. I love a comedy visual novel of this style. My only tiny tech complaint is that because the game launches very quickly into the first choice, it's easy to accidentally pick a text option the first time you play. I'd definitely check out more of this style game from you if you decide to continue this way :)

It's definitely a little tricky on the platforming! Thank you ^^

Very cute. The music and the art are lovely, feels like a very polished tutorial level. I'd definitely support a full game of this