Thank you for playing! That is a really good idea, maybe I should tweak the balancing a bit. The reason it is how it is now, is that I wanted the player to not just break every block, but instead create large combos and then break them when they are almost near the top. I encourage this by having the score gained by each connecting block get exponentially higher. This is more balanced for people who are trying to compete for a top score, as in order to place on the leaderboard you need consistently large combos. I do really like your idea for a more frantic, tetris-like mode. Maybe I can greatly increase the fall speed in infinite mode and make it more like the gameplay of Tetris. I appreciate the suggestion!