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logana(nesmaker)

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A member registered Sep 17, 2020 · View creator page →

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very good, Its very fun and i like the end 

Very good, It definitely is a good run and gun game, although their are a few  issues, The invincibility frames after you revive don't allow you to move or shoot which is an issue because if you happen to accidentally walk into an enemy that shoots projectiles then you game over, no matter what. As well the first level boss just seems like slow projectile spam which i guess can work as a boss, but it feels kind of weird, also the physics kind of for the main character seem kind of clunky, like the character seems like he/she/they weigh a ton unless that's the idea, other than that the art is pleasing, and the music is well composed, although I think the instruments could take more advantage of the sound chip since they mainly use the basic sounds mainly with the noise channel,  but yeah, its fun and im exited to see more

Wow that was so mediocre. The music is great, but absolutely nothing has been fixed since the demo, its super short, and the art has had no change at all. It looks more like and atari 2600 game. I'm not trying to be harsh but you basically put no effort into trying to make this a fun/interesting game. also the last two levels don't even make sense, they have no collision except the spikes and coin things, the color pallet is absolutely horrendous too, their is no end screen just a blank blue screen, This would be okay if it was just a free game that you made in 3 hours for a game jam but its just not good or fun, In no way should this be considered a "finished" game, at the very least you could have followed the tutorials and made the physics actually work because right now you can just walk through wall and their is no challenge to this game at all. Its a disgrace to the nes. it ranks up with all the LJN games. the only thing the game is good for is the music. But this could have been a good game, all you really had to do was fix the Collison, art, and level design like I told you when you posted the demo, but no the "finished" game is just bland boring and has barely any difficulty, speaking about that the difficulty curve basically represents the stock market, it goes any way it feels. some levels are pretty challenging and then right after that you basically just have to move left to win. This needs a lot of work before being considered a "finished" game that you can say "this is free but you can donate for it" this is the pinacol of lazy game design. Im sorry, i want to say nice things but the only thing that I can say is that it is functional. the bare minimum, the bottom of the barrel for you to consider this a "game"


The music was good though.

You just need to put more effort into it

No problem it really is amazing all it needs is a little polish and a few more fights and I can see this being a 5/5 game 

thanks, ive tried my bet to get everything working correctly without messing up the controlls witch was actually pretty hard but i think it was well worth it, thank you

vary nice painting game, although sprite flickering would have been a good touch but what can you do right, also I would like to thank you for shouting out my game on twitter yesterday, I saw it because a miss click on the jams submitted page and I was happy, thanks, I played this when it came out in the page :3

its pretty fun but the hit detection murders it along with getting flung half way across the screen with every hit

Thanks again and yeah I was just screwing around with nesmaker 4.5.6 to try and make a platformer without any tutorials and found how to make that cool mechanic and I liked it better than a standard run so I went with it 

Lul yeah I’m trying to teach my friend pixel art so he can be apart so far he is doing pretty good but I have to make some art for like water and such 

Thanks man and I also have another demo to play as well idk why this is the one under my name tho have you tryed monster slayer? 

looks really good, but there are toons of glitches when you die like you can get stuck at the beging traped by snakes or the colors willl freak out and also sometimes it just sends you to a random sceen idk why usually its fine did you mess with alot of the code?

fun little platformer, there was some slowdown with enemys but it makes sence because there so big, nice spritwork too also i couldnt fin any glitchs i would say 3/5 or 4/5

amazing game alots of style in the animation only a few glitches hear and ther although it dose suffer from no post hit invincability amazing game i woud say 4/5

i feal its more of a demo to show off the music and grphics as its imposible to die and alll the bosses are way to easy because the prodjectiles arnt large enough

(1 edit)

just wondering witch songs you guys think where the best for all 50 games 

i sent you the new music files

vary nice game although i would be down to redo the main song in the game so it will be longer and more cool, there where a few glitches hear and there but it was really cool, imma start reworking the main theme for fun imma try and make it like 2 or 3 minutes long so the player dosent get bored of hearing it, but it was really fun but really hard, definity gots some nes paper boy vibes from it tho

I really like spirit impel it’s difficult but it’s the difficult that you know you can beat sorta like megaman 2

thanks 

thanks yeah that was sorta the style I was going for 

wow i gotta say this is ........... is ................. is........ well i cant say its good all i can really say is that its technically a game  

yeah I found that mainly the simple scroll scripts have an issue where it just deleteds a line of map data like a 16 by 16 strip, but other than that it’s pretty fun 

yeah that’s how I try to make all my games I try to stick to this quote from Reginald Fils-Aimé once said “if it’s not fun why bother” 

needs a little more bug testing, i keep getting hit outa no where and some times the floor falls out beneth me and sent me to the shadow relm aka unused map data

fun point and clipck, vary impressive, still dont know how you got dpcm to work

still looking for that second ending, its a vary fun game you can easily get 30minites to and hour playing it because of all the cool little things my fave stages are backward level and the controlls where w and s moved left and right, and the glitch level and the imput screen 

vary nice i do think the problem with the post hit invincibility witch hasent been added but yeah, i like the gameboy style, definity has the same type of feel to my game, good job i can tell you put a lot of effort in 

testing it out now

hey is it okay if use some of the instrements in your famitracker file they sound really good and i love the kick and snare for noise and triangle specifically alos this is an amazing puzzle platformer its so cool :3 

thanks imma dowload all the prodjects i can especially spirit impel because i did the sound track

FIXED IT

Maybe it’s from the music files and screen shots but I’m not sure again will check when I get him 

wait why is the file size so large I thought I fixed that, if you have an issue downloading I’m sorry I’ll fix this when I get back from school