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LoganBertin

15
Posts
1
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A member registered May 01, 2020

Creator of

Recent community posts

(1 edit)

Great game! The code breaking is a great way to tie into the theme, and its very well done! Another way to add difficulty would be by having repeating numbers. Could be 112, or 766 for example

Not a bad game, but I think being able to swap horizontally would be a little nicer to work with

Fantastic visuals and really good narration! Way to go

Great pixel art, and a cool game altogether. Definitely an addicting game

Very impressive. Not a super complicated game, but the fun readings on the cards make it lots of fun to keep playing lol

The footprint are a great idea! Love the visuals. Great job

Love the concept! Definitely fits the theme. It was fun to play, but If I had a suggestion I would center the character to the screen. Level 2 got sort of frustrating when you kept hitting the wall right off the bat. Loved it though! Great job

Love the concept! Definitely fits the theme. It was fun to play, but If I had a suggestion I would center the character to the screen. Level 2 got sort of frustrating when you kept hitting the wall right off the bat. Loved it though! Great job

Great job! Im glad you added the time increase. Tower defence games always need them!

Cool game! I will say I found a couple of ways to break it though. If you rapidly click left and right on your character, nothing can actually get close to you. And if you throw them all out, run reall far, and call them back you get a ton of points. Nevertheless it was really satisfying! Very impressive for 3 hours

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neat game! I liked the visuals and the overall concept. It was a bit hard to understand the rules and controls immediately, but once I figured it out it made sense

Great game! I could be missing something, but I don't get the "split up" theme from it. Having high scores really kept me wanting to play though. Also props to thorbjorn challenge mode. it was a challenge

Great game! very satisfying and addicting.