FYI - in Godot 4 "hint_color" is "source_color"
Longplay Games
Creator of
Recent community posts
Thanks everyone who played! The gamejam edition has now been moved out of public view, but a full game is coming! Demo is up here:
https://longplaygames.itch.io/legends-of-luisa-llama
Still hoping you guys will get the actual Itch app itself to work properly on the Steam Deck. (So that the Itch app can be added and launched in normal Steam Deck mode)
Our games work just fine (we have native linux versions, as well as testing on Steam Deck) but it's still quite a bit of juggling and beyond many people who want a "console" experience.
Error message, though I'm sure everyone is seeing it by now:
Websites prove their identity via certificates, which are valid for a set time period. The certificate for itch.io expired on 9/5/2022.
Error code: SEC_ERROR_EXPIRED_CERTIFICATE
And via butler:
creating build on remote server: Post "https://api.itch.io/wharf/builds": x509: certificate has expired or is not yet valid:
I was wondering the same thing. I use a shortcut to pass Unreal the appropriate command (-vulkan, -dx10 etc) via a shortcut, and was hoping to do it via manifest more cleanly.
If you do want a portable shortcut in the interim, you can do it like this:
C:\Windows\System32\cmd.exe /c .\executable.exe -switch
The tool works well - but the addon side (from the steam godot) produces:
Unable to load addon script from path: 'res://addons/material_maker/plugin.gd'. This might be due to a code error in that script.
Disabling the addon at 'res://addons/material_maker/plugin.cfg' to prevent further errors.
Just FYI. If you import manually instead it works fine. This tool is a big help when coming from something more like UE!