Love From Tom
Creator of
Recent community posts
![](https://img.itch.zone/aW1nLzExMjQ4NDY5LmdpZg==/original/dgJ9V7.gif)
Cavity Miner by Jack Chateau-Loney (itch.io)
Check out our new game Cavity Miner! Play as a miniature dentist digging out the cavities of a sick patient...
How long can you survive as a cavity miner?
Explore a world filled with decay.
Find all of the cavities and escape before time runs out!
![](https://img.itch.zone/aW1nLzExMjQ4NDg3LmdpZg==/original/CdK%2FpR.gif)
Gather resources when you are awake, and fly across the ocean in your dreams.
This game is a dice rolling adventure, with a mix of frantic resource gathering in first-person!
Link: https://love-from-tom.itch.io/the-crash
Our new demo is a game about climbing mountains with a unique first person mechanic and exploring a tiny world filled with frogs!
https://tubclub.itch.io/valley-peaks
https://love-from-tom.itch.io/yazz
Project Yazz explores player creativity through music and painting. You can use a fully functioning recording studio, paint, watch your creations in the cinema, climb skyscrapers, and everything in-between.
*PLEASE NOTE* currently the project is a demo and only supports *CONTROLLER*, but in the near future, I will implement keyboard and mouse support.
A solution I found to this issue was to enable FX at runtime, this means your scene view is not cluttered and then disable it when you stop running the game. Another solution is to enable it before you build the game as you may not need the effect on when in editor. For the slowing down it seems like the certain effects affect the performance, I am pretty sure this inevitable as certain screen FX take a lot of processing power in general unfortunately.
hello! if you like chimps and space this is the game for you:) https://love-from-tom.itch.io/the-ss
hello! if you like chimps and space this is the game for you... https://love-from-tom.itch.io/the-ss
Hi Ganondox, sorry the game can be a bit too tricky. I actually released an updated build (0.3) when you download. There is now a campfire a little before the bridge(image below) and I have made the bridge easier to cross. Hopefully you will get on better if you decide to play again!
There is also a checkpoint after the bridge on the firey part, its just on the left after you cross.
Hello!
I made this game as a university project. It follows the Kübler Ross grief cycle, through emotions and also following it's height graph.
Taking lots of inspiration from the game journey and exploring the concept of digital sentimentality.
I hope you can find the time to play my game and give feedback.