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AMAZING
Criteria | Rank | Score* | Raw Score |
Gameplay | #38 | 2.654 | 3.250 |
Fun | #38 | 2.654 | 3.250 |
Audio | #42 | 2.552 | 3.125 |
Overall | #46 | 2.552 | 3.125 |
Visuals | #55 | 2.552 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you used the theme "Strength Lies in Differences" in your game?
We made a driving game where the car is controlled by two separate characters with different driving styles / skills and in order to best complete the game you must use the strengths of each character.
Number in team
2
Very solid concept, I can certainly see this succeeding long term with more polish. I had a few frustrating moments early on due to a lack of directions, plus the control instructions indicate Right Shift for character swap but it's actually Left Shift, so for a while I didn't have the luxury of swapping to the faster guy, obviously making the game a lot harder. (Still cleared the level, haha.)
Collision detection of the containers and the camera was a bit inconsistent, I was able to drive off the screen in multiple areas, not finding my way back due to invisible walls, while I could drive through some of those blue obstacles.
Loved the clean and functional menu. Great job in just a week!
Sometimes it does get a bit hard. The controls and mechanics could be made clearer however the concept is cool.
1:38! Ahaha! It felt good when the cops would overshoot the turns, like making the player feel more skillful than them. Good game!
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