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Lt_Lefty15

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A member registered Jun 11, 2020 · View creator page →

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This was pretty enjoyable.  I liked the use of lighting; it really made me feel like I was exploring a dark ancient crypt.  

The critiques I have are kind of scattered.  For starters, there should be more contrast in the colors of the floor tiles versus walls and obstacles, that way it can be easier to see where you can and can't walk.  Second, I think the enemy pathfinding could've used more work—I had at least one enemy get stuck behind a torch.  I also didn't see any enemies pass between rooms to search for me, which would've made the combat and trap-setting part of the game more interesting, in my opinion.  Finally, I got a recurring bug where the camera wouldn't follow me into another room if I traveled between the two rooms too quickly. 

Thanks for the feedback!  One of the first things I was going to add if I had a bit more time would've been some kind of particle effect or something to indicate that an enemy was about to spawn in a specific spot.

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Overall, a pretty enjoyable stealth game.  The enemy AI was wonky at times, but it got the job done.  The fact that enemy spotlights are not obstructed by walls, but their line of sight is, was a little confusing.  Nonetheless, once I got the hang of the stealth mechanics, I enjoyed it.

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An interesting idea and quite a fun game when it works.  It, unfortunately, has a few bugs (pun not intended) that make it difficult to fully enjoy the game—for instance, dragonflies appear to be invincible, and some of the weapons aren't working properly.  Nonetheless, I found myself wanting to play more after each run.

This is certainly impressive for a game that was apparently completed in under two hours.  Brad's humorous commentary kept me interested through this otherwise minimalistic game.

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Very entertaining physics game, and it being web-based is a nice bonus.  I don't have a controller that I can easily access, so I had to opt for the inferior mouse-and-keyboard controls, which kind of negatively impacted my enjoyment, I believe.  But I still was kept super engaged throughout nearly all of the levels.

A super neat idea!  I would be curious to see what the finished product would look like if this game had spent a little more time in the oven.