I was annoyed, entertained, surprised - I think out of the jam games, this is the game that has had me playing the longest! Tried my best to avoid any deaths with little luck lol. I'm sure I'll come back later to see the other endings, it's going to bother me otherwise :D
Linda T
Creator of
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I really love the art here! The level had a great vibe with the music and lighting, and I think your gameplay concept was pretty fun! (Also, I like the squelch attaching the arms makes lol)
The execution of the mechanics did not work perfectly however, I got stuck in the sewer trying to figure out if I was meant to parkour across, attach my arms into something or grab the barrels but nothing seemed to work. The camera was quite fast and twitchy as well.
But I'd love to play more of this later after some more polish, really loved the idea!
I managed to get the gravity shift bullet, use it once but then navigating the different storeys down (?) stumped me, and I couldn't really figure out where to go to proceed. Maybe a simpler tutorial level where the player gets to use the power-ups in a shorter amount of time to get familiar before any real challenge would have helped?
Other than some balance issues, this had great use of the assets, a really neat idea and everything worked well!
The manual in the beginning was a really fun way to set the scene and really sold the story! However, it wasn't the best way to teach the controls, I had to keep coming back to it, which meant restarting the game because I had a hard time figuring out what did what.
Great concept and I can see that there has been a lot of thought behind everything, just needs some polish and maybe a bit more hand-holding when teaching how everything works :)