Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LUA COMPUTA

48
Posts
3
Topics
56
Followers
31
Following
A member registered Apr 28, 2019 · View creator page →

Creator of

Recent community posts

Sweet! For the speed thing, I'd say just add a very barebones momentum system. Speed up over time, coffees add to the speed, obstacles takeway speed, cap out at some max speed, very basic stuffz. But that's just my opinion, do what ya want!! :D


Excited to check out these updates whenever they come out!!

Gameplay is pretty basic, fun but could be doing a lot more. But... WHO CARES!! This is a jam game afterall.

Immediately played this after night circus and just like DAMN, you are just like a great artist! Please keep on creating, especialy with games, I can imagine you making some absolutely insane game projects one day.

Feels like what a game made by animator Jonni Peppers would be like. It's nice, love the general vibe this thing gives off!

This is just like, really cute and fun. Only negatives I can give is that the constant voicelines get a bit annoying after a while and that slowing down is just really fustrating and confusing as to how it works.

Other than that, this game is just like comfort food embodied in game form. I hope this game either gets expanded into something bigger or just gets more updates, It'd be nice to have more levels :>

I agree, brofist!

Ayy thx! Have a new discord link https://discord.com/invite/f4HDUhNM

Eh idk I think it could work tho idk how gamemaker handles Mac games nor do I have Mac myself to playtest.

(1 edit)

Thanks! Although I don’t plan to go any further with this concept I’m sad to say (although I may open source the game if people wanna fuck around with it). Glad you enjoyed it though!

I mean the tutorial should already tell you but okay (unless I am greatly misunderstanding what this question means)

A and D to move horizontally

Space jumps, tapping it the air will do a dash instead

S makes the player do drop dash type move

That control scheme is also how you navigate the menus.

yeah

Link to the LD53 is here: PAINT PANIC: commission chaos! | ldjam.com | Ludum Dare game jam

Not a bug actually! Uh I don’t think I explained this well in the tutorial but you can like launch yourself up really high if you spam space whilst going through a semi-solid platform (not whilst on it but going through it). So you have to use that to get to the higher paint spots.

The control switching was intentional because the frog was dizzy and I wanted to add a bit of extra challenge. Thanks for the feeback!

If you guys are curious I am making an after jam version. New worlds, fixed bugs and other things! Stay tuned!

Thanks for the feedback! I'll make sure to fix those bugs in the after jam version!

We had the same idea lol.

It isn't hard to do lol. But I don't really care about this game anymore.

AI is taking over. Now they're making memes.

I was bored

10/10 would date a supernatural being again

Here's a fanmade Noid time line:

1.  Yo Noid 1: He goes to some hotel or whatever to torment a pizza guy.

2. Avoid the Noid: He torments the pizza guy.

3. Yo noid 2: He goes back to his home only to have his yo-yo magically stolen and yeah.

*Glug* *glug*


Yum


Milk


YES

(1 edit)

Well if he doesn't have a vr headset he can't.

I really like this game! The only thing that I think you should add is other blackholes that kill you if you try to eat them and some music.

This game is insanely fun and I like the wackiness of the characters and concept.

No

I like how you take the theme literally however this game has a few flaws. The gui is very messy and squished, the game is waaayyyyy to easy, and the game starts instantly which means you have to quickly look at the description before the bed bugs get to you. Hope this helps with your future games.

Pretty fun although turning could be a bit smoother.

Pretty good however the controls feel a bit stiff.

You don't, you just dodge the bosses attacks until some box appears that allows you to leave on collision.

I agree with all of those. I am going to be making an after jam version and I'll try to use those criticisms in it.

I like the idea of having you (the player) bug out this damn cookie thief and screwing him over. Good job!

You think a combat mechanic would be cool eh? Well I do plan on making an after jam version of the game that's a bit longer so maybe you will see that there but don't get your hopes up.

Pretty fun! Bouncing on the spikes was fun, jumping infinitely was fun, and I like the sort of wackiness of the game overall. Good job! I feel like the flung by spikes thing in the game could also be expanded on for a bigger game that has it as the main core.

Pretty good but it's a bit too short and the hit boxes can be odd some times (especially on level 2). I feel this has potential to become a pretty alright puzzler so try to expand on this gimic a bit for a future game maybe.

It's overall a pretty good game. The games difficulty makes you want to try again next time as it is sorta hard which is something you can't really say for a lot of jam games. Overall I would give it either an 8/10 or a 7/10.

Good luck to you too!

So pretty much I have finished the main part of my game (aka the "levels" and boss) already since the game itself is pretty short (if you don't try to find the secrets) and was pretty simple to make. All I really need to do now is to make music, make art  for the game page, and get a web gl build of the game. I have decided to do those things tomorrow but a sort of large chunk of my brain is like "Come on man! Do it now! You have time don't you?" however since I have made about 99% of the game and just want to have a break for the rest of the day and work on that stuff tomorrow, I have to like fight my temptations and stuff.

Thought it would be fun to make a little post that's a little entertaining and to show how addicting making games can be to the people who have not made their first game yet.

I have no problems! The gameplay is fun, the graphics give me n64 and ps1 vibes and I find Santa shooting out presents at the houses really funny (especially when I imagined that Santa shoots out the presents with a gun)!