Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Lucas Farias

29
Posts
4
Topics
5
Followers
1
Following
A member registered Aug 21, 2022 · View creator page →

Creator of

Recent community posts

Game link: https://lucasfdev.itch.io/unreal-barrage


Unreal Barrage is a Top Down Shooter game where you play fast paced matches in which you shoot others Units and try to win!

Features:

  • Game Modes:
    • Lastone Standing: Be the last Unit alive to win! Each Unit has a set number of lives, when a Unit dies a life is taken away and it respawns after certain amount of time.
    • Deathmatch: achieve the most amount of points possible before the time runs out! When dying, Units respawn after some time, until the round time ends.
  • Pickables: objects that all Units in the game can pick up. They bring different effects.
    • Helpers: they aid all Units, and come in the form of Health and Shield restoration.
    • Weapons: they replace your default Weapon for a new one for a little amount of time. Each weapon has a different fire mode and a different way to damage other Units!
  • Gamepad support!

Hello everyone! My name is Lucas, the creator of Unreal Barrage, and in this post I would like to give more context as to how this project started and why I published it. 


The game started as a small side project to learn how to work with Unreal Engine. I thought it would be cool to remake my very first published game, Local Barrage, which was a local multiplayer game made in Unity a couple of years ago.

Through many ideas and much development, the small side project began to take shape as a more complete game. So, I kept developing it—learning new skills, adding more content, and polishing (a lot)—until I had something worth showing to friends and family.

I received a lot of positive first impressions from everyone who tried it. The average playtime was around 40 minutes, and the most requested feature was to have both local and online multiplayer to play with others.

My idea is to release this free, AI-only version and see if it gains any attention. If it does, I plan to transform it into an online multiplayer game with the option for local multiplayer as well—if possible. I would also add more levels, weapons, music, game modes, and other features, eventually selling it. I would publish the paid multiplayer version on both Itch and Steam.

If you tried it, I hope you enjoyed it!

If you have any feedback, ideas for features to add, or bug reports, please share them in one of the dedicated posts

Here you can write any feedback you have on the game, whether it is about new things you would like to be added or to express how much you like—or dislike—the game. Just about any feedback in general.

For bugs report, please see the "Bugs Report" sticky post.

Unreal Barrage community · Created a new topic Bugs Report

Here you can report any Bugs you have encountered!

Hey, don't worry, I'm glad that it was not a horrible bug!

Thank you for playing!

You have to move away from them, that is the basic idea.

You were not able to move with "W-A-S-D" keys?

I'm happy that you liked it!
Thank you for playing!

Thank you! I'm glad you enjoyed it! ^-^

Thank you for playing the game, I'm glad you liked it!

Also, thank you so much for providing me with some feedback as well, really appreciate it!

I'm happy that you liked it!

Really beautiful and fun game, holy molly!

This is really incredible!

Really nice game! The music and the SFX are really fitting to the graphics :D

I reached a score of 619 and died due greed :c

Thank you!! :D

The game is really nice!
I really like the aesthetics and the music for it, it fits really well!

Thank you so much! I really appreciate it!

Thank you, I'm happy that you like it!

I've never played Nova Drift, for what I saw, it seems like a super fun and polished game to play :D

I'm super glad you like it!
Thank you for the feedback and those great ideas!

1- You are right, it is cumbersome :/, I will think about adding scroll wheel input for changing colors
2- That is really interesting! Maybe change the color value a bit when losing health :D
3- I tried, for the SFX, there were way too many sounds on the final stages with so many enemies, so many projectiles that the sound just breaks, I tried a lot of different configurations and approaches for the sounds, but it just kept breaking. For the VFX, there are actually particles when enemies dies in the downloadable version, WebGL couldn't keep up with the VFX, so I had to remove them for the final browser build.
4- That is a really cool idea, yes!
5- And that is also another really cool idea!

Thank you for all your feedback! Really appreciate it!

Thank you, I'm glad you liked it!

I think it would be really cool idea indeed! I'll think about adding it!

Heyy! Thank you so much, I'm glad you liked it, and I'm super happy that you liked the music choice and the upgrades!

Regarding the beginning, the core idea would be move up or down and then just loop the enemies in circles till you destroy them all ^_^

Thank you !! :D

Thank you so much, I'm super glad you like it!!
The bloom was a key aspect of the ""art"" I was trying to achieve.

Thank you, I'm glad you liked it!

Thank you! I'm super glad you liked it!

I must admit, the last part is super tedious, yes. Also, I could get the camera to be as smooth as I would've liked.

But again, happy you enjoyed it!

Thanks to you for the suggestion!

(2 edits)

Okay, bad news :/

I built the webGL version, but when you play the game, it doesn't detect gamepads at all. So it can't be played, except alone with keyboard and mouse only.

I was thinking about it!

But I didn't know if I could upload it to this website.

I'll have a look at it later today!!

Thank you for the suggestion!