Pretty fun puzzles, it's interesting how much variety you got out of the simple mechanics. Thanks for making it.
LusciousNut
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That was a fun little adventure! I felt as though the game was torn in two directions with the farming and adventuring as I got excited when I could plant carrots, but it only lead to more ammunition. Maybe if I could grow a different type of attack like a tomato bomb or something. Good job and thanks for making it!!
I'm sorry your experience wasn't a good one. Yeah, I wanted to add enemy feedback animations, but simply ran out of time. The three enemy's health is 3 for the guard, 6 for the floating helmet, and 9 for the undead dragon at the end.
"lost sight of the forest for the trees" perhaps you're right, but I wanted to give it a try :)
Thank you for giving it a try and have a nice day!
Thank you very much for the kind words! I tried to capture the manic thrown-in-the-deep-end kind of feeling of the warioware games , unfortunately that means taking the player by surprise and having them figure out how to maneuver it. Thank you for bringing up the lack of feedback on some of the games. If I had more time I would have liked to add sounds/animations/feedback to all the games, however I ran out of time. Thank you for playing and have a good day!
I like how you aimed for the experience of a truck driver and really stuck with it. No crazy effects or anything, just delivering cargo. I'm not sure if it was intentional, but having no waypoint marker on the map made it a lot more interesting because I had to figure out where I was on the map by the landmarks. Good job and thanks for making it!!
As another comment said, it reminds me of an old board game Ravensburger's "Labyrinth". One thing I wish it had, to add intrinsic motivation, would be a "move counter" so you can measure how many shuffles you've done. Also the scorpions being live action when it feels as though they should be turn based as well. Loved the game very much! Thank you for making it, friend!
Holy polish! I loved the concept and the variety of items. I wish there was a way to make it fullscreen in the browser as I had to strain my eyes to see what was going on. Definitely has a dwarf fortress feel to it. Your design of the shop has a very comfy feel to it. Good job and thanks for making it!
Wow fun! I feel as though the contact damage was not needed with the difficulty and I had a hard time jumping between platforms because my head would hit them. I love the slow down time and had some pretty epic moments where an Immortal was jumping over me and I sniped him out of the air! Excellent! Good job!