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LyffLyff

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A member registered Jan 04, 2021 · View creator page →

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If you go on the last tab on the menubar there is something like a manual. Regarding the importing, yes you have to do it manually, but changes within already added folders will be represented within the App :)

I have now fixed the major issues with the Linux Build and tested it on Ubuntu. There are still a few Bugs, which I'll fix in the near future, but it should be possible to run on linux without it crashing immediately. Thanks for reporting this issue :)

At the next update, when I have fixed the Linux Version :)

Yoo, thanks really appreciate it :)))

Great Video btw, really entertaining!!

Thanks, for playing I have now played and rated yours :)

Thanks for playing and making a Video, I'm keen to See your first reactions. I'll Look at your Game very soon :)

Thank You very much for playing!! :)

Thanks for playing :))

Thanks for playing!!

Thanks for the quick answer, I'll definitely Look into it :)

Thanks for playing my game :)

Thanks!! 

Don't worry it's a hard concept to get into and I didn't exactly do the best job at slowly exposing players to the challenges they'd face 

Also really appreciate that you played my game in a video, I'm looking forward to your first reactions while playing :))

Yeah, the dream is basically just 80% pressing right and thats not the best game mechanic I heard :))

As soon as the lock for this jam is gone, I#ll probably add collision to the enemies, so you have to attack them, and something like a second attack so you have to use specific buttons and can't spam one.

Thanks for the comment, I appreciate it!!

Well, you're the first one to find a bug  in the game. You probably fell thorugh the floor and just were midair the whole time, which obviously shouldn't happen :). 

I'm guessing you were playing the web version, did it happen right at the start or did it happen somewhere midgame?

You probably don't remember now, but thanks for  alerting me of this bug and thanks for playing!!

Thanks!!

Scoreboard would definetely not be a bad idea, since scores are basically the whole purpose of the game.

The problems with the graphics are that I cannot create any good looking assets myself, so for jams I'm restricted to basically anything thats free somewhere, but maybe in the future I could find something more fitting :)

Easing the player into the sdaydream is something I heard from a few people, so maybe I should think about it.

Thanks for the comment!!

Yeah, the reason I chose this type of steering ws that I felt the player was less involved in a way. But I really was decisive about that, So, maybe, especially if more people see this as a problem, I'll change it back to the other way. Car crashes/explosions would be a fun idea, you're right.

Thanks for the feedback,I appreciate it :))

Thanks for doing this :)

If you wanna check out mine:

https://lyfflyff.itch.io/stop-daydreaming

If you wanna check out mine  ;) 

https://lyfflyff.itch.io/stop-daydreaming

Thanks for the feedback!!!

The game has a step curve to get into I give that.

The sound stutter is exclusive to the html version and seems to be an with the export settings I chose so I hope i'll be easy to fix.

Lastly, someone else also came up with the ideo of easing the player into these mechanics by introducing it slowly so it's definitely something I'll take a look at. :) 

Thanks for the comment!!

Glad you sticked to it even though it is somewhat hard to get into :))

Heres mine, if you find time :)

https://lyfflyff.itch.io/stop-daydreaming

Thanks, appreciate it :))

You're damn right XD.

Even though there are some places where you can't just hold right they come up pretty scarcely. I did have collision with the enemies at one point, but decided to remove it because it made the game extremely hard even for myself and if I have major problems then everyone else is just going to be frustated. Even though I should have added somekind of "thingy" to prevent players from being able to do that 80% of the time.

Thanks  for the feedback, really appreciate it :))))

Yeah, especially at the start this game concept can be a bit overwhelming and I should have made the start a bit easier for players, but now I guess its too late.

Thanks for the comment really appreciarte the feedback :)

Hey would appreciate you playing it and seeing your hands on experience in a video :)

https://lyfflyff.itch.io/stop-daydreaming

Hey I played your game would appreciate a play of yours :)

I made a comment on your jam page.

I liked the idea, but the game would work substantially better if you didn't collide with the boy, because now you can just stand on top of his head and basically no ghost can get to him :)

Sweet little game, it's a small little mindfuck type thingy and I liked that. Also it fits nicely with the theme. Overall good job :)

Hey, If you wanna play my game i'd appreciate :)

Ill check yours out as soon as possible.

https://lyfflyff.itch.io/stop-daydreaming

Hey, my game is small and simple, but I would love to see someone like you play it :)

https://lyfflyff.itch.io/stop-daydreaming

Thanks, glad you enjoyed it!!

I don't really know if this will develop into a bigger scale type game, since I am really lacking out on further ideas, but who knows.

Really appreciate your comment :)

Thanks, for the kind words :)

I was scared that it would be very hard for people to get a grasp on what's happening or what to do.

Glad you enjoyed it!! 

(5 edits)

my game is nothing special but if you wanna try it i'd be ecstatic :)

it's a game, well bassically two games, where yoiu have to control your car through the traffic while daydreaming in it.

https://lyfflyff.itch.io/stop-daydreaming

Looks good, but I didn't really see the historical value in it.

A few tips by the way:

If you export the game in Godot when selecting the folder where the export is going to be you can hide the debug console window. That's just something that looks better.

Also when a rabbit follows the player add a condition that when it's close to a certain value they stop, because now they are just jittering on the player sprite.

It's a good beginning to a game, keep on working :)

Like many people have already commented it was easy to just jump over the enemies and get to tthe end so yeah.

I liked the combat, but I think to make it fell more rewarding and fun to kill them, you should add some feedback, mostly in the audio department since you already have the white shader on hitting them.

Overall you did a great job within the timeframe :)

Great game.

The game weakness were only the simple graphics, but apart from that this is probably the most fun I had playing any submission :)

Fun game and cute idea, but  there really needed to be somekind of feedback when hitting an emu, like a hitmarker or something. Also I think it would have been better to make the emus come in waves, because now they're just fronting you. :) 

Thanks!

Yeah it's a jam, but obvious bugs like not being able to select all troops you want that should be fixed. I will try to sort that out in an update.

Also I have gotten much feedback on how terrible the visual feedback in this game is, so that's something I need to look at to.

The thing that the selection gets cleared was an itentional decision, but I may change it if it does not work in a satisfyong way for the player, of course this couldalso be fixed by showing which and if troops are selected. Thanks for the extensive feeback I will certainly incorporate it in an update, I'd be honored if you ever come back to this game and hopefully then all the glaring issues are fixed.