If you go on the last tab on the menubar there is something like a manual. Regarding the importing, yes you have to do it manually, but changes within already added folders will be represented within the App :)
LyffLyff
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Yeah, the dream is basically just 80% pressing right and thats not the best game mechanic I heard :))
As soon as the lock for this jam is gone, I#ll probably add collision to the enemies, so you have to attack them, and something like a second attack so you have to use specific buttons and can't spam one.
Thanks for the comment, I appreciate it!!
Well, you're the first one to find a bug in the game. You probably fell thorugh the floor and just were midair the whole time, which obviously shouldn't happen :).
I'm guessing you were playing the web version, did it happen right at the start or did it happen somewhere midgame?
You probably don't remember now, but thanks for alerting me of this bug and thanks for playing!!
Thanks!!
Scoreboard would definetely not be a bad idea, since scores are basically the whole purpose of the game.
The problems with the graphics are that I cannot create any good looking assets myself, so for jams I'm restricted to basically anything thats free somewhere, but maybe in the future I could find something more fitting :)
Yeah, the reason I chose this type of steering ws that I felt the player was less involved in a way. But I really was decisive about that, So, maybe, especially if more people see this as a problem, I'll change it back to the other way. Car crashes/explosions would be a fun idea, you're right.
Thanks for the feedback,I appreciate it :))
Thanks for the feedback!!!
The game has a step curve to get into I give that.
The sound stutter is exclusive to the html version and seems to be an with the export settings I chose so I hope i'll be easy to fix.
Lastly, someone else also came up with the ideo of easing the player into these mechanics by introducing it slowly so it's definitely something I'll take a look at. :)
You're damn right XD.
Even though there are some places where you can't just hold right they come up pretty scarcely. I did have collision with the enemies at one point, but decided to remove it because it made the game extremely hard even for myself and if I have major problems then everyone else is just going to be frustated. Even though I should have added somekind of "thingy" to prevent players from being able to do that 80% of the time.
Thanks for the feedback, really appreciate it :))))
Looks good, but I didn't really see the historical value in it.
A few tips by the way:
If you export the game in Godot when selecting the folder where the export is going to be you can hide the debug console window. That's just something that looks better.
Also when a rabbit follows the player add a condition that when it's close to a certain value they stop, because now they are just jittering on the player sprite.
It's a good beginning to a game, keep on working :)
Like many people have already commented it was easy to just jump over the enemies and get to tthe end so yeah.
I liked the combat, but I think to make it fell more rewarding and fun to kill them, you should add some feedback, mostly in the audio department since you already have the white shader on hitting them.
Overall you did a great job within the timeframe :)
Thanks!
Yeah it's a jam, but obvious bugs like not being able to select all troops you want that should be fixed. I will try to sort that out in an update.
Also I have gotten much feedback on how terrible the visual feedback in this game is, so that's something I need to look at to.
The thing that the selection gets cleared was an itentional decision, but I may change it if it does not work in a satisfyong way for the player, of course this couldalso be fixed by showing which and if troops are selected. Thanks for the extensive feeback I will certainly incorporate it in an update, I'd be honored if you ever come back to this game and hopefully then all the glaring issues are fixed.