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m1ksu

8
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5
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A member registered Apr 29, 2016 · View creator page →

Creator of

Recent community posts

lovely

You get more guys by keeping the cake alive. You lose the game only if all your people die.

Really glad you made a level skip button, because this is way too hard for my little brain. Otherwise it's a good concept, graphics don't look terrible and it fits the theme really well.

Could've done with more impactful gunplay, it's hard to tell when you hit an enemy. I think the paranoid/frenzy animation looks good and fits the game quite well.

I did that years ago, I don't have the files, but I can do it again when I get to my PC.

You could always modify the Assembly-CSharp.dll file yourself to make mods. I've made rapid-fire rocket launcher with 500x impact force. Fun times.

"Although Unity tends to fuck up its physics"

Gee, no kidding. The game runs at 2 times speed just so that the ball doesn't fly off when it passes over the invisible edge between two segments of track. Oh, and it does that, just 0.4x less. Then I exported the level into Blender, simplified it, and imported it back into Unity. It's a single mesh collider, so now the ball jumps up 0.2x less every time you strike!

(1 edit)

Friend reported that the game froze for around 10s (Windows said it doesn't respond) when he sold a lot of stocks. He sold around 30 thousands 2 cent stocks.

He also says that he thinks the prices get extreme (9999 CR) too fast, so the game practically ends way too soon.

Overall he really likes it. Good job.