lovely
m1ksu
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A member registered Apr 29, 2016 · View creator page →
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"Although Unity tends to fuck up its physics"
Gee, no kidding. The game runs at 2 times speed just so that the ball doesn't fly off when it passes over the invisible edge between two segments of track. Oh, and it does that, just 0.4x less. Then I exported the level into Blender, simplified it, and imported it back into Unity. It's a single mesh collider, so now the ball jumps up 0.2x less every time you strike!
Friend reported that the game froze for around 10s (Windows said it doesn't respond) when he sold a lot of stocks. He sold around 30 thousands 2 cent stocks.
He also says that he thinks the prices get extreme (9999 CR) too fast, so the game practically ends way too soon.
Overall he really likes it. Good job.