During the Chapter HAM Bedroom scene I came across the text 'Add Bend2' during an animation of doggy with Athena over the bed while Mora and Heidi watch.
M4rt1nV
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When doing the chair scene with Ampere, I got the following error right near the end:
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 152, in script call
call playSpecialEffects(VisualEffect, 1) from _call_playSpecialEffects_3
File "game/gamecode/functions/specialEffects.rpy", line 945, in script
$ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")
File "game/gamecode/functions/specialEffects.rpy", line 945, in <module>
$ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")
Exception: DynamicImage u'[vfx]': could not find image. (u'StopBGM')
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/gamecode/adventureCode/adventuring.rpy", line 478, in script call
call displayScene from _call_displayScene_3
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1294, in script call
call sortMenuD from _call_sortMenuD_20
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1084, in script call
call sortMenuD from _call_sortMenuD_14
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 1062, in script call
call sortMenuD from _call_sortMenuD_10
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2469, in script call
call displayScene from _call_displayScene_1
File "game/gamecode/dialogueSys/dialogueSystemCore.rpy", line 2339, in script call
call read from _call_read_11
File "game/gamecode/functions/readerFormat.rpy", line 152, in script call
call playSpecialEffects(VisualEffect, 1) from _call_playSpecialEffects_3
File "game/gamecode/functions/specialEffects.rpy", line 945, in script
$ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")
File "renpy/ast.py", line 1131, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1061, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/gamecode/functions/specialEffects.rpy", line 945, in <module>
$ renpy.show(displayingVFX, at_list=[BlackOut, truecenter], layer="visualEffects")
File "renpy/exports.py", line 712, in show
sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=default_transform, transient=transient)
File "renpy/display/core.py", line 1154, in add
thing.set_transform_event("show")
File "renpy/display/transform.py", line 555, in set_transform_event
self.child.set_transform_event(event)
File "renpy/display/transform.py", line 555, in set_transform_event
self.child.set_transform_event(event)
File "renpy/display/image.py", line 494, in set_transform_event
return self.target.set_transform_event(event)
File "renpy/display/image.py", line 753, in set_transform_event
self.find_target()
File "renpy/display/image.py", line 676, in find_target
raise Exception(error)
Exception: DynamicImage u'[vfx]': could not find image. (u'StopBGM')
Windows-10-10.0.19041 AMD64
Ren'Py 7.5.3.22090809
Monster Girl Dreams Alpha-v25.3
Sat Jun 17 19:36:58 2023
[/code]
Hm, with the latest build I'm encountering an error after Heidi wakes you up the thursday you go dancing with her for the first time:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/Chapter2.rpy", line 3571, in script
mc "Yeah. It's taking every ounce of willpower not to strangle you right now."
File "game/Chapter2.rpy", line 3571, in script
mc "Yeah. It's taking every ounce of willpower not to strangle you right now."
NameError: global name 'name' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/bootstrap.py", line 326, in bootstrap
renpy.main.main()
File "renpy/main.py", line 617, in main
run(restart)
File "renpy/main.py", line 148, in run
renpy.execution.run_context(True)
File "renpy/execution.py", line 922, in run_context
context.run()
File "game/Chapter2.rpy", line 3571, in script
mc "Yeah. It's taking every ounce of willpower not to strangle you right now."
File "game/Chapter2.rpy", line 3571, in script
mc "Yeah. It's taking every ounce of willpower not to strangle you right now."
File "renpy/ast.py", line 715, in execute
renpy.exports.say(who, what, *args, **kwargs)
File "renpy/exports.py", line 1393, in say
who(what, *args, **kwargs)
File "renpy/character.py", line 1205, in __call__
self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
File "renpy/character.py", line 871, in do_display
**display_args)
File "renpy/character.py", line 621, in display_say
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3101, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3897, in interact_core
renpy.display.behavior.skipping(ev)
File "renpy/display/behavior.py", line 272, in skipping
if map_keyup(ev, "skip") or map_event(ev, "stop_skipping"):
File "renpy/display/behavior.py", line 242, in map_keyup
if (name in ev.eventnames) and ev.up:
NameError: global name 'name' is not defined
Windows-10-10.0.19041
Ren'Py 7.4.3.1414
Bare Witness 0.4
Sun Oct 23 16:10:51 2022
[code]
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/screens.rpy", line 852, in execute
File "game/screens.rpy", line 852, in execute
File "game/screens.rpy", line 860, in execute
File "game/screens.rpy", line 860, in <module>
IndexError: list index out of range
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "renpy/common/_layout/screen_load_save.rpym", line 35, in script
$ ui.interact()
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>
$ ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3735, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3735, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/screens.rpy", line 852, in execute
File "game/screens.rpy", line 852, in execute
File "game/screens.rpy", line 860, in execute
File "game/screens.rpy", line 860, in <module>
File "renpy/python.py", line 992, in __getitem__
rv = list.__getitem__(self, index)
IndexError: list index out of range
Windows-10-10.0.19041
Ren'Py 7.4.10.2178
Tales From The Unending Void 0.13.1
Sun Jul 31 16:24:04 2022
[/code]
Probably getting the same error here, but only when opening the Scene Gallery during gameplay, not when opening it from the main menu.
Hm, when going to the College I get the following error:
```
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 1501, in <module>
NameError: name 'Been' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "script.rpyc", line 1501, in script
File "E:\Just stay out\Games\monstra-city-bakery\MonstraCityBakery-v1.2.4-pc\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "E:\Just stay out\Games\monstra-city-bakery\MonstraCityBakery-v1.2.4-pc\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Just stay out\Games\monstra-city-bakery\MonstraCityBakery-v1.2.4-pc\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 1501, in <module>
NameError: name 'Been' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Monstra City Bakery! v1.2.4
Sun Apr 17 19:24:10 2022
```
Hm, getting the following error when going on the plane w/ Vanessa and picking who to investigate the woman in the phone call:
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 34208, in script
if OFFICEBETA == True:
File "game/script.rpy", line 34208, in <module>
if OFFICEBETA == True:
NameError: name 'OFFICEBETA' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 34208, in script
if OFFICEBETA == True:
File "E:\Just stay out\Games\DefendingLydiaCollier\renpy\ast.py", line 1832, in execute
if renpy.python.py_eval(condition):
File "E:\Just stay out\Games\DefendingLydiaCollier\renpy\python.py", line 2059, in py_eval
return py_eval_bytecode(code, globals, locals)
File "E:\Just stay out\Games\DefendingLydiaCollier\renpy\python.py", line 2052, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/script.rpy", line 34208, in <module>
if OFFICEBETA == True:
NameError: name 'OFFICEBETA' is not defined
Windows-8-6.2.9200
Ren'Py 7.3.5.606
Defending Lydia Collier v.0.12.1E
Tue Nov 30 22:07:09 2021
This is using the full new download, so not the update.