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M4stermind

15
Posts
1
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A member registered Jun 01, 2021 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! The hitbox with the hole is supposed to represent the slanted camera, so below the sprite of the ball can go quite far over the hole, before the contact point of the ball with the ground is actually in the hole.

Oh close after200 puts the game is over. It's not very well conveyed that's supposed to be the end, since we didn't put any indicator in the game. it's just in the description. Shouldn't be related to the scorethough.

Froze on me as well and I'm a bit sused out. Why is the last modification date of the .exe 2022?

Thank you! The golden balls are supposed to be those impatient kids who can't wait for the ball to stop before going at it again, but I do agree they are going after you a bit too hard xD

Thanks!  We encountered the score points not being calculated correctly during making, but it seemed to have resolved its self. 275 is your highscore, or is the score counter bugged?

I think the best thing about the theme was that it makes for some hilarious jokes. And you nailed it with the awesome illustrations and super clean elements. I very much enjoyed! :D

Very cute game! I like the idea of being the hidden helper of the hero. This might be more fun if you had controls via mouse cursor and clicks instead of arrows, since you have to do a lot of slow walking when you don't prepare the next platform properly.

I think everybody loves a typing challenge. Very nice execution!
The short time for the challenges will leave a lot of people -me included- dusted though.
Did the Godot 4 web build just work for you? I used Godot 3 because 4 threw some errors when trying to upload to itch in earlier testing.

The feedback s very much appreciated. I think an undo  function might this game of puzzler a little bit. I'd guess the annoying part you found annoying was in the last level where you have to do quite a few steps before you get to the juicy part of the level, which really likes to destroy atoms and I totally agree that there's a problem/flaw in the level design! In a revisit of the game I'd also replace the destroy mechanic with respective ones that just block movement.

Thanks for the feedback! Had the same thought about obstacle introduction. It's good for pacing to introduce a new mechanic in an easier level, after a more tedious one. Level design time was kind of tight in the end. xD

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I think we can all say this needs more than 5 stars on originality and funny idea!

Hey, atom-game squad! ^^ Great game, very polished with the level select and star system! A sort of colour coding would have been nice to see for more clearly of which atoms have bound and how many valence electrons they have left.

Thank you! We're actually surprisingly few: the people who though of Atombonds for the theme. :D

Nice Concept! Very professional presentation! Just the movement feels too restrictive to correctly build in some situations.

I messed up the naming in the build folder! Rename the GMTK Jam 2021_Data folder to MolecularBond_Data for the .exe to work!!