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Madcow

16
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1
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7
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A member registered Dec 23, 2016 · View creator page →

Creator of

Recent community posts

If we are given 2D pixel art assets, can I use them to make a 3D game, (For example as done in old school Doom, or a classic dungeon crawler) or is that against the spirit of the Jam?

I don't know how I missed that.

Good find. I will eventually have to fix that. Thank you!

I liked the game!
3 notes:

  1. I too found the chair-desk combo for falling outside the map to my death. (The screens on the desk look really interesting so I was drawn to them)
  2. I had to duck (C-key for anyone who needs it) to go through the door in front of the stair case 
  3. Even after finding the right key, the door would still say I needed to find the key to open it, which led me to have to run around pressing Enter on each door several times to find the door it went to.

Even with those small  issues, I liked it and would recommend it.

It might just be me, but I found it very hard to try and figure out were to go in each level.

The sunglasses were the hardest to find, in the first level, I only found them by accident after the third lap of the city.

The subway level was hard, but it gave me a chance to learn I could loop around the invisible ghost(?) that represents depression(?) and run by.

The ghost was hard to out run in the house level where the phone is ringing. Even knowing which doors I needed to go through I could not out run it. I think the rooms were too small to loop the ghost around, so  I couldn't find a way to find my way out of that level.

Neat game. but I noticed two issues.
1) I got stuck in a ditch in the hallway right behind the guy in the church. (didn't even get a chance to talk to him before it happened.)
2) there does not appear to be a way to exit the game? I had to Ctrl+Alt+Delete

Even with these two issues I would play again.
 

I tried playing in the browser, because i'm lazy. I did run into a fatal error.
But I liked the game enough i'm going to try downloading it.

Thanks for the feed back, and thanks for playing!

I definitely made the mistake of playtesting the Hill House a lot more than the Wine Cellar.
After the game jam is finished I will have to go back and balance the Wine Cellar some more.

I liked the spelling tutor stile combat.

The one down side is if the monster attacks you from the side, you can't see what you need to type.

I also had a attendance to try hitting enter instead of space.  I don't know if others have had the same issue, but maybe have space and the enter key be the submit button?

As of this post, its a little buggy.

Has great potential. 

I played several times,

The game crashed several times with the following error.

"Uncaught RuntimeError: memory access out of bounds" at CompletedGames.framework.js: 8975

Both times it happened just after killing a monster.

Also in the first room, if you walk towards the big wooden doors, you fall through the map.


P.S.

Nice graphics.

It does not appear to run in Google Chrome v89 either.

I'm glad you enjoyed the game!
Currently there is no reward for rescuing all the hostages on all the other levels. But I like that idea, if I ever come back to this game for a major update I will have to keep that in mind.

That was absolutely adorable! thank you fro creating and sharing this.