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made3

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A member registered Feb 26, 2019 · View creator page →

Creator of

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Very nice game, its quite addicting with all the upgrades and things to buy.

I dont know why but I love the voice and how it sounds like from a radio. And now I am hungry for a burger with bun and cheese only.

Really love the idea, its a unique game!

Very cool idea and the visuals are extremely good. I love when people have a small, basic game concept but are therefore able to really work on the fine tuning.

For sure! There is only so many things you can do with this limited time :) Something is always not on point

Pure love from start to end. The french accent makes it so much better.

I really like the idea and I love games with upgrades

I love it! The game got me... hoked ;)

 Graphics could use some more work though and the render distance, which is an important part for this game, is sadly too low. And I think if the return speed got too high, the hook will not collect any trash because the collision wont be registered I guess.

I can 10/10 understand that

Really nice that you put in different types of the fishing minigame and a nice detail with making the selling sound effect having a random pitch!

I love the twist a lot!

I love the music, makes me want to watch The Godfather again! Great gameplay as well, very smooth and in general very well done.

Nice :D Did you finish the last level? When I first created the level I did it first try, so I increased the difficulty and when I retried it took me at least 10 minutes to finish it. Which is perfect for the last level.

Very nice game and especially the graphics! I just sometimes get to a bug where I can not pick up anything anymore

Thank you! :)

Thanks :)

Thank you! :)

Thanks man! I hope you reached Level 4 if you were annoyed  by the rats

  • Story relatable
  • Sheds a light on the ocean pollution topic
  • Nice art! I love that you took the time to make the water/sun reflection animated

The only bad thing I think is that it is too easy and not really much "danger". And the music, even though I love it, gets very repetitive (Which is the exact same feedback that I got in my last games as well, so no worries :D)

(1 edit)

Just played it, sick! Music was awesome, I was vibing I'm telling you. The idea of making the striped shadows rotate is great, I have to remember that. The first time I lost I thought I won :D

Edit: Oh no, the music stopped. I thought there was an ending, but it's about the score



No problem! The screenshots look really really good though. And it's the first one with cardboard as background instead of the lined paper, I like that

No :D So I guess it was wrong

Still my favourite game of the jam!

Thank you so much! 

I noticed that the shadows are not in the HTML version and it sucks. They added so much depth to be able to track the tomatoes better! And I did not try the Instagram button, but ye.. it doesnt work either. That would explain why I did not gain a single Instagram follower! :D

I have build both versions at the same time, so it has to be because of Unity. WebGL probably can't handle some of it? I just have to remember to check for that in the next GameJam. Thanks for telling!

I figured so, but does it match with the frequency? Like... does a different gun make the same amount of total damage during the time that the 30 clip gun "loads"? 

That's what I thought, but honestly not bad of a game for Unity Newbies! :D

Oh no, I just realized, that the shadows are not working in the HTML version. That sucks, they gave the play more feeling for the tomato depth... They only work in the Windows version then. Gotta remember to check that for the next GameJam game.

I love running from myself! I had fun until some levels appeared where you were just running the same path over and over again. You had no choice there, which was boring. But overall really fun and great concept.

Now that was awesome! I was grinning the whole time while playing. First because of the song that was played and then ofc the Rick Roll

I don't know if you didn't know or just didn't have time for it, but to get the text in the Unity UI sharper you have to raise the font size (probably width and height of the rect as well) and then use the scale to scale it down again. It's stupid, but that's how it works in Unity. 

I like these small arcade games. Hard but not undoable and the upgrades and cosmetics keep you playing. You could deactivate the ink usage before the game starts though. And maybe (I dont know if that the way that popular games do it?) add some kind of prediction of whether the player could still be able to get through a set of bombs or not. Like sometimes you are in the lowest lane and all ways out are blocked by bombs. It should always feel doable for the player I think

The idea is really really cool! Drawings are also beautiful

Nice idea! Reminded me of FEZ. It feels a bit a bit inconsistent though. Like sometimes I can walk in the 2D view even though it does not make any sense in the 3D view, so it felt more like trial and error. 

Graphics and sounds were perfect! The conversation at the start was also funny :D

Really really cool! I like the idea of having that notepad to translate with your own keyboard. Nice visuals and voice acting as well!

I love it! Grannys basement is brutal, man.

Two suggestions: You can easily flip the character depending on whether you walk left or right :D And I don't know if my entered code was correct or not. Some kind of feedback would have been nice

I love how the jellies combine to a bigger and look different then! The Doodle theme is on point as well.

But it's overall a bit confusing.

Danke! :D

Thanks! :D

Thank you! :D I personally like the dinosaur most

Thank you so much!

Thank you! Somehow it kinda works to keep attention on the notes while watching and dodging the tomatoes