Very nice game, its quite addicting with all the upgrades and things to buy.
made3
Creator of
Recent community posts
- Story relatable
- Sheds a light on the ocean pollution topic
- Nice art! I love that you took the time to make the water/sun reflection animated
The only bad thing I think is that it is too easy and not really much "danger". And the music, even though I love it, gets very repetitive (Which is the exact same feedback that I got in my last games as well, so no worries :D)
Thank you so much!
I noticed that the shadows are not in the HTML version and it sucks. They added so much depth to be able to track the tomatoes better! And I did not try the Instagram button, but ye.. it doesnt work either. That would explain why I did not gain a single Instagram follower! :D
I have build both versions at the same time, so it has to be because of Unity. WebGL probably can't handle some of it? I just have to remember to check for that in the next GameJam. Thanks for telling!
Now that was awesome! I was grinning the whole time while playing. First because of the song that was played and then ofc the Rick Roll
I don't know if you didn't know or just didn't have time for it, but to get the text in the Unity UI sharper you have to raise the font size (probably width and height of the rect as well) and then use the scale to scale it down again. It's stupid, but that's how it works in Unity.
I like these small arcade games. Hard but not undoable and the upgrades and cosmetics keep you playing. You could deactivate the ink usage before the game starts though. And maybe (I dont know if that the way that popular games do it?) add some kind of prediction of whether the player could still be able to get through a set of bombs or not. Like sometimes you are in the lowest lane and all ways out are blocked by bombs. It should always feel doable for the player I think