Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

MadiTheImmortal

9
Posts
13
Followers
10
Following
A member registered Jun 07, 2016 · View creator page →

Creator of

Recent community posts

Neat concept! I don't have much to say outside of that ^^.

Yeah the whole circle strafing around the map thing has bothered me since day one.  I do have one enemy type  that's introduced around Difficulty 4 that semi-discourages it but not really?  I've been putting together a balance patch so this is something I'll take into account, thanks for the input <3

I love this game's presentation and the bullet patterns are really really impressive, but I think the difficulty balancing is off and too reliant on RNG .I had trouble getting just to room 3. I'd be more ok with this if I didn't get knocked back to stage 1 after every failure, which is quite frustrating, I think having something like a live system would do wonders here if you wanna keep an "old school" feel. Otherwise this is a really good effort, Nice Job.

(1 edit)

Really fun game. Everything's well put together, from the visuals to the audio and even the loop feels really nice. The implementation of the theme is really neat too! If i had anything to say, I think the feedback when you get hit isn't particularly great and the audio mixing leaves something to be desired. Other than that good job!

I genuinely don't have much to say and that baffles me because this is really fun .The visuals are really nice, the controls and general feel of the game is nice,  and it has one of my favorite implementations of the theme thus far.  Good job on this one!

Really simple concept executed well! Everything feels really smooth and responsive, and the general premise is really cool. If i had one point of criticism i'd say that the gas cans despawn a little too fast. Otherwise good job!

This is a fun little game, though i feel like the enemy design left a bit to be desired. They felt more like obstacles than actual enemies especially when you get a powerup. Considering the player has a ranged attack, having an enemy that fires back at you would add a lot to the experience!

(1 edit)

Thanks for the input! I revised the description to make it a bit more clear but providing some sort of tutorial round is something i want to do in a future build. (P.S, landing final blows with the pistol is what reloads both it and the shotgun)

It's certainly possible, but seeing as i've gotten this complaint a few times , i may tune it a little bit (you're supposed to do a small jump,but it seems placement also may be a factor)