We are very pleased to hear that the highscore system has the intended effect, haha. The movement mechanics turned out a lot trickier, design-wise, than we anticipated I think. We actually started out with a fixed jump height, but decided that having a variable jump height worked better. Generally, the feedback we’ve gotten has been equally for and against it, and even touched on some nice details (coyote time, input buffering) that we’ve only considered briefly, or not at all. Thanks for the feedback, and we’re glad you liked the game. :)
MagnusJMJ
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A member registered Dec 16, 2020
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A double agent has infiltrated the embassy! Find the perpetator, before they sabotage all their targets.
Puzzle
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Outstanding submission - graphics are simple, but really nicely done and consistent, aesthetically. Gameplay is very compelling, and I found myself having quite a few stabs at it before giving up, haha.
My biggest complaint is missile spawns - sometimes a missile will spawn so close to you that you cannot evade it, which made some losses feel unavoidable. Otherwise, gameplay would’ve been a good 5. Would have loved to see (or hear?) music and sound FX in the game, I think it would add a lot, but given the time constraint, I see why you omitted it.
Awesome game!