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MajorHobo

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A member registered Jun 15, 2020 · View creator page →

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I really appreciate the feedback! Thanks so much for playing the game! I'm so glad you managed to experience some of it, we had an ambitious concept but there we're a few problems at the end of the jam that broke a bunch of stuff and stopped us from doing a lot of polish.  

Thanks again!

Ryan - Team Catnip Smokehouse

(1 edit)

Will try to update the submission so it has this info, I promise the game does run after you click play, it's just a very unoptimized but detailed scene that's being loaded in. It can take a while (up to even 5 minutes) to load in sometimes but it should work fine after it loads in. 

Really sorry that it takes so long, would have liked to optimize it but just ran out of time. It's really more of a prototype of the auto targeting and blinking system.

Had a really great time, really reminded me of the old Slenderman game and Sir You're Being Hunted! The worsening of the screen as the sanity goes down is really effective and I actually got quite scared of those biblical angels. I had a lot of fun playing through this, especially all the extra NPC's that gave little bits of extra info, they really built the world. As others have said, the dialogue is a bit delayed and changing the button from E to ENTER hurts the intuitiveness a bit.

Definitely my favorite of the jam so far.

The graphics are really impressive and the experience feels solid and polished, the lighting is great and the effects of that glass floor area is really amazing. The critiques I'd give is that when making a game that uses mouse and keyboard, it feels off when I can't see the mouse. I can't tell how far to the side I am so it's hard to tell where the character is going to turn. 
Also the bots detection of the player is a little inconsistent and the bar at the top gets lost in the lights a bit so it's hard to tell that there's actually consequences for being seen.

The graphics are really impressive and the experience feels solid and polished, the lighting is great and the effects of that glass floor area is really amazing. The critiques I'd give is that when making a game that uses mouse and keyboard, it feels off when I can't see the mouse. I can't tell how far to the side I am so it's hard to tell where the character is going to turn. 
Also the bots detection of the player is a little inconsistent and the bar at the top gets lost in the lights a bit so it's hard to tell that there's actually consequences for being seen.

Was a really interesting experience, I really enjoyed the interactive story and the distorted visuals. Not going to lie, the story kind of confused me a few times but then general idea of the gameplay and clicking on the action words was really cool. Only improvements would be to add more interactive elements, making it a kind of guided texted adventure.  

Was a really interesting experience, I really enjoyed the interactive story and the distorted visuals. Not going to lie, the story kind of confused me a few times but then general idea of the gameplay and clicking on the action words was really cool. Only improvements would be to add more interactive elements, making it a kind of guided texted adventure.  

(1 edit)

Will try to update the submission so it has this info, I promise the game does run after you click play, it's just a very unoptimized but detailed scene that's being loaded in. It can take 2-3 minutes to load in sometimes but it should work fine after it loads in.