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CYPHEROGUE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #1 | 4.571 | 4.571 |
Overall | #3 | 3.786 | 3.786 |
Audio | #5 | 3.786 | 3.786 |
Gameplay | #5 | 3.357 | 3.357 |
Fun | #7 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The aesthetic of this game is amazing! The art, lighting and sound tie in together really nicely to give off a futuristic and cyberpunk feel (I liked how you even changed the mouse up). The tutorial video at the beginning was helpful and the presentation of everything was super well done and polished (and I loved the ending XD). However, I did feel though I wasn’t in any danger when moving through the levels since even when bumping into robots, nothing happened. I also think the bar at the top could have stood out a bit more since I didn’t notice it the first time I played.
This is a fun game in the first few second of playing the game I found a hole bunch of bugs when going through the first door my game just started to flash and you can bump the robot away. The game also crashed me out on the 2nd level
This is a fun game in the first few second of playing the game I found a hole bunch of bugs when going through the first door my game just started to flash and you can bump the robot away
This is a fun game in the first few second of playing the game I found a hole bunch of bugs when going through the first door my game just started to flash and you can bump the robot away
I completely cheesed my way through the game hahahaha, but it was still soo cool, and I think having a tutorial was just a really cool touch.
Now...I'm a whore for anything synth, futuristic, blade-runner/TRON-esque(???), so your game's AESTHETIC was to DIE FOR, and then musicccc!!!!!!!
This was awesome, well done gamers :D
Very aesthetically pleasing! The way the game handles the 'don't look' theme is done in a fun and engaging way, - but it could be slightly more punishing!
The only problem I had was knowing whether I opened a door or not since there was no audio/text feedback.
Simon Baumann (TwinHydro)
This is some visual excellence right here. For me that carried the experience of exploring and creating the atmosphere of stealth. So really well done on that. I do think the gameplay itself needs more attention. I think there is some intuitive feeling to not look at the enemies but i would have liked the flash light providing more use throughout the game. If it was my only source of seeing in the level for instance then there is more emphasis on looking to reveal the way forward but not too much or you get caught.
I think it would be helpful for the game to have a clearer way of distinguishing when you've been spotted. If you look at stealth games like Mark of the Ninja, stealth tactics or even Metal Gear solid they make it quite clear when someone is going to investigate your last known location and such. Obviously its still a jam game but I just thought I'd mention incase you werent aware.
The last thing I'd mention is the audio. I dig the audio and especially how the music climaxed towards the end of my run. I do think the bots themselves should exercise being a bit silent as well when they stop moving or just have a different idle audio state.
The level, audio, and visual design is superb, simply outstanding. (Tell me your secrets xD) As well as the enemies, with their fast passed movement coupled with the slow cameras make for an interesting and 'scary' setting, also loved the enemies audio cues. The tutorial was also very well put together. A spooky cyberpunk aesthetic.
I did find that if I also bumped into the enemies while they were stationary they would slide around. And when I found keys I was questioning whether my button was registering when I unlocked doors as there wasn't any visual or audio cues (if there was an audio cue I apologize for not hearing).
Again, loved the aesthetic, amazing work :D
Must say the environment and feel of the game feels very clean and polished :)
Love the character and how the audio effects are used to enhance the atmosphere and character movement. Lights could be a bit less brighter and I found that the AI would sometimes detect me and sometimes wouldn't.
But otherwise, great game, great UI, great tutorial and great feel.
The graphics are really impressive and the experience feels solid and polished, the lighting is great and the effects of that glass floor area is really amazing. The critiques I'd give is that when making a game that uses mouse and keyboard, it feels off when I can't see the mouse. I can't tell how far to the side I am so it's hard to tell where the character is going to turn.
Also the bots detection of the player is a little inconsistent and the bar at the top gets lost in the lights a bit so it's hard to tell that there's actually consequences for being seen.
The graphics are really impressive and the experience feels solid and polished, the lighting is great and the effects of that glass floor area is really amazing. The critiques I'd give is that when making a game that uses mouse and keyboard, it feels off when I can't see the mouse. I can't tell how far to the side I am so it's hard to tell where the character is going to turn.
Also the bots detection of the player is a little inconsistent and the bar at the top gets lost in the lights a bit so it's hard to tell that there's actually consequences for being seen.
Thanks a lot for the feedback. The detection is something that we'd really like to polish up in the future when we get the chance. We're glad you enjoyed the visuals, we worked really hard on those :P . Thanks for playing our game : D.
Really like what you guys have going here, if I would have one suggestion that would be making the game much darker and areas that you could fall or get trapped in, this will force anyone to use their vision/light in the direction of movement more allowing for more tactical choices.
Surely something we'll keep in mind in the future, thanks for the feedback :D
Love the concept of the game, though I haven't seen the difficulty in it as most of the bots doesn't trigger any penalties, but otherwise, I enjoyed playing your game, and I love the ending hahaha.
This game looks and plays great, However, If you just keep your vision cone facing the opposite way of an enemy, You literally can never lose, I even bumped into a robot to test if it would do something with my vision cone the other way, and to my surprise it did nothing to me, But for real, this game is cool and has a sick mechanic. Also out of all the games my antivirus decided this one looked fishy, and scanned it before I could play, which I feel fits the whole spy theme XD. (Vinnie - Team Tax Evasion Station)
Really like the visuals, but encountered a clipping bug on the second level a bit semi consistently where I got past the first level and enter the next one and got stuck. Overall like the mechanics the light cone on the player I think could be dimmed as it from my experience washed out the detail of the rest of the visuals but overall lovely game with good aesthetics. (SaibaShadow - Mega Parkour Studios)
A nice looking game, and good audio and all that. The gameplay was good but could have been much more streamlined, simply focusing completely on the 'see an enemy you start to die' aspect that is quite compelling, without the whole enemy cone of vision thing. Really like the tutorial video, great for quickly showing the controls and overall very consistent presentation. (Jack Rathbone)
Gameplay was a bit weir as I didn't seem to be in any danger at all, but the visuals and sounds are a definite reason to try this game out.
That and the ending :D