They were on my old site and I never finished migrating them over to my new website, so to find all of them you have to use the Wayback Machine to get them. Also, the interactive examples were made in flash so they no longer work. https://web.archive.org/web/20180220060223/https://www.renegadesector.com/level-...
Tales of the Renegade Sector
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Thanks, glad you enjoyed!
I've got a couple more games in this style. Another short one called The Waystone's Toll, and the original Diorama Dungeoncrawl, which is the longest of the three, but is more of a linear action game.
A Short Low-Poly Action-Adventure Dungeoncrawl. A treasure hunter delves into the tomb of an unknown king filled with strange monsters and deadly traps.
https://malec2b.itch.io/tomb-of-the-devourer
https://malec2b.itch.io/breakneck-city
Breakneck City is an old-school 3D Beat-'em-Up with a heavy focus on environmental interactions.
I honestly think sticking with naming it "The Shorter Games With Worse Graphics" bundle or something like that would act as a good hook and help it get notice. With a bundle it would be pretty easy to fade into the background of all the other indie bundles out there, and I think tying it to something recognizable would help.
Fair enough, and thanks for the reply. Yeah, I generally go with linking my profile page for sales. The one downside is that if I run a bundle of my games during a sale, it means I end up having one link for the individual items and a different link for the bundle, (since iirc, the prices displayed on items in a bundle are only affected by the discount on that bundle, and not by other sales)
Store Page: https://malec2b.itch.io/diorama-dungeoncrawl
Diorama Dungeoncrawl is a Low-Poly 3D Action Game where you must battle your way through a mysterious Living Castle to face off against the powerful Necromancer who controls it. Inspired by classic 16-bit action games, Diorama Dungeoncrawlbrings that style of gameplay to a fully 3D environment!
Thanks so much! And, yes, the soundtrack is available on Bandcamp: https://alecstamos.bandcamp.com/album/and-all-would-cry-beware-soundtrack
https://malec2b.itch.io/space-captain-mccallery-ep-2-pilgrims-in-purple-moss
Pilgrims in Purple Moss is a low-poly Action-Adventure game. Take on the role of Space Pirate Captain McCallery as he explores a mysterious half-sunken alien ruin in search of Laserbeard's Treasure.
This is the second in an episodic series of Low-Poly 3D Action-Adventure Games. You play as a space pirate captain exploring the lawless reaches of the galaxy in search of treasure and adventure.
The second episode is called Pilgrims in Purple Moss, and finds the Captain exploring the ruins of a half-sunken temple in search of one of the fabled treasures of Legendary Space Pirate Laserbeard.
I'm planning on finishing the second episode early 2019.
Episode 1 is currently available: https://malec2b.itch.io/space-captain-mccallery-ep-1-crash-landing
My new Low-Poly 3D Run'n'Gun Action Game Thunder Kid is now out!
Thunder Kid must Run, Jump and Shoot through a series of colorful levels and fearsome bosses in their quest to take down the Robot Emperor.
Base Price: $7.99, %25 off launch sale for the first week.
https://malec2b.itch.io/thunder-kid
Thunder Kid is out now!
Decided to try out making a boss battle. I was having trouble deciding whether to go with big, stationary SHMUP style bosses, or smaller, more maneuverable bosses. Decided to split the difference with bosses that are about 2X the size of the main character, and also widen up boss arena stages to give them a bit of room to maneuver.