Great game. Good music, smooth movement and nice room design. The only problem, as someone has noted, is when the enemies push you to death when they get hurt by traps. You have to be very careful about everything that moves in every screen :)
Manuel Sagra
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Hola, gracias por los comentarios. Siento no haber contestado antes, pero hace tiempo que no entraba en itch :)
La verdad es que quise hacer algo corto y accesible. Los gráficos, efectivamente, son fotos pixeladas y con una gama concreta de colores. Tampoco domino demasiado el inglés, pero como habrás visto la estructura de las frases es sencilla... y hay gente que me ayudó a depurar algunos textos. Echaré un ojo a las tuyas cuando tenga un hueco :)
Thanks for the comments! And I'm glad you enjoyed the game.
Maybe it can be easier (using more synonyms and offering more help) but as you said it's a short (and rushed) game made for a jam. BTW, there's no audio in this game, the engine allows that but I decided to make a classic and soundless game.
Thanks Garry. Yes, I'm aware of some spelling errors and I'm planning to publish another version when the jams ends.
I'm glad you enjoyed the game. I wanted to create something really small so people can finish the game without many problems in a short time.
BTW, I'm about to finish your game but I'm not able to get a bat wing ^_^ I really liked the cartoon graphics and the history!
Once you know what to do, the game is really easy. Some tips:
- Pay attention to room descriptions and examine everything (X NOUN). And then, examine anything that strikes you.
- Not every object is useful, but sometimes picking (or trying to pick) an object reveals a new path.
- Your inventory limit is two objects, and that's for a reason: you're a skeleton. You may need some objects through the game, but only one is important to finish it.
- Enjoy the game! :-)
Hi again. Thanks for playing and for the advice.
About the inventory limit: yes, that's on purpose... because you're a skeleton! No backpack, no pockets, and just two fragile hands to carry things. In fact, there are many objects in the game and one of the "puzzles" is to figure out which ones are useful and which ones are not.
The dog is not really dangerous -in fact, you can even pet it!-, it's there just to block the path. Thanks for the code suggestion, but I don't want to put "menacing" things in the game, the only scary thing is being a skeleton :)
To advance, you need to use something in a room you haven't discovered yet. There's no key to enter that room, you have to do something in the hall.
And I've just uploaded a new version of the game with the Monty Python image removed. The joke is almost the same.
My game is called "The Mansion" and it's almost ready to publish. You awake in a closed room and you have to escape... but that's not your real problem, because you discover you're a skeleton and you don't remember anything. It's a very short game (about 5-10 minutes), and everything is written to have fun while examining things. I hope you like it :)