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MarcWerk

26
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19
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A member registered Apr 09, 2016 · View creator page →

Creator of

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I loved it! Super engaging and interesting theme. I did sometimes struggle to plan out my moves when the climbers didn't move to the tiles I expected when sending them back but it wasn't bad enough to break the game for me. Nice job!

Me too. :/
Thank you ! <3 

Thank you ! Much appreciated !
If you right click before you attempt to select the other ghost you deselect the current ghost and the situation you described is solved :)

Right? xD

I appreciate the kind words ! Thank you !

Thank you !

All the children was hurt during the making of this game. 

Thank you!
Great idea.
Another 'bug', if you want to go exploit hunting xD, is that if you place your ghosts on top of the last pellets in the game pac-man no longer knows where to go and just stops.
I unfortunately didn't catch these in time :P

As a MineSweeper aficionado i will say the visuals are great!

Yup ! :D
120 rounds in one and 40 rounds in the other = 160 bullets :)

10 enemies / 160 bullets == 16 max bullets per enemy. That T-Pose though!

I think Pac-Man is avoiding me !

Thank you !
Yes, though simple I did struggle to make controls feel perfect.

Thank you very much for the kind words

Thanks ! I'll check yours out too !

Thank you. We're glad that you liked it :D.
There is no "end" state, that the popups stops is unfortunately a bug we didn't catch in time.
We had discussions of adding a small amount of gameplay, but ultimately decided against it due to time constraints.

Hold my beer. I got this. What could go wrong ?
Great game that really makes you think on your feet !

VR version coming soon !
Stay tuned !

I felt mouse aim made it too easy. So I wanted to try something different. It's your decision whether or not I succeeded ;)
Thanks !

Thanks !

(2 edits)

Again thank you very much !
Hand-building the lane-change would probably have worked better, didn't even think of that. But i think it would have taken more time. Currently the car is moved along as if pulled by an invisible rope. That is also what causes the fishtailing, when the car tries to realign with the lane its driving in. 

Yeah i went with the immersion argument :) that is also why the canisters are so hard to see, which i agree might be the biggest flaw with my game. I really struggled to find a way to make them more visible without breaking the aesthetic.

The middle-ground you are talking about i had planned as a particle system that sped up with the car, simulating speed lines in a camera. Didn't have time for that either though - I couldn't get the acceleration and especially the deceleration to function as i intended and spend way to much time trying to fix that.

I had plans for road-turns and more car types, but had to scrap that too :P

I like the execution but i don't see how it fits the theme.

Once I managed to get out of the parking lot this got pretty fun.

Not entirely, but i see your point.
Thanks for trying it :)

Thanks for the very kind words !

Yes tweaking was very difficult to get right and as you pointed out i didn't really succeed there. The fishtailing was way worse up until 2 hours before finish :P

I was torn on whether to add a speedometer or not. I ultimately decided against it. That might have been the wrong choice.

The car only reacts to clicking canisters, clicking on the road does nothing.