this doesnt have full controller support
Marillmau5
Creator of
Recent community posts
thanks a lot, I see what you mean, I tried the demo. It is very close to what I was looking for. I hope to see more updates or methods for that specific size to come. Specifically turn art into pokemon sprites. I wonder if I can do a half step for a better conversion and then half that later back to 56x
Pixelshift from discord
Beta Version: Official Beta
Did you enjoy the Game?
Yes, the one thing i didn't enjoy was having the target always point to my guy when selecting a target, I would like it to point to the enemy first, and might as well have healing cards auto point to our teammates.
Should Hit and First Aid be changed to be unique for every hero?
No, sometimes the card pull will give a lot of hits or too much aide. so i wouldnt want it to be all on one or two guys.
Rate the following 1 - 5:
Hit: its good for the regular attack
First Aid: same good for healing.
Insight: Didnt see the need for it, maybe it was too early for me in the game. But it definitely felt cool to have,.
Topsy-Turvy: Actually played the tutorial fight 4 times and didnt see this card.
Burning blood: i like the idea of it, very useful.
Iron Platelets: i saw this on the status screen, didnt know anything else about it.
Music: As far as the music, the battle music actually is sickening with headphones. it sounds great on regular speakers. the problem with it on headphones is that there's only one track going at a time at one point. it goes da- da -da -da and with all the sound cuts it gets you feeling a little sick.
Story: not everyone will shine and you cant equally distribute text to the cast, i like it if certain characters shine at different times.
BTW I don't know how far the beta goes but after the tutorial battle, a new sequence happened and after that I couldn't play anymore. Not sure if that's a bug or the end of the beta. I had to play the tutorial battle like 6 times, it felt like a drag getting only 1 hp attacks. I love the system though.
Hey I just tested the beta 4 demo.
Playing this game made me feel like a kid again watching saturday morning cartoons when that was a thing. Some big things that I think that are hard to accomplish here were, that the world feels real and inviting and the game feels fun to play. Nothing is too serious where it feels hardcore but there are spots where it gets intense and you take the game seriously, like jumping off the bouncing bubbles in the waterfall.
A couple of things that I think would make it just perfect in my opinion would be more but "out of the way " fun npc characters that would interact with wink during platforming stages. And also more things that can show us more of winks character like his bedroom. It might be cheap and spoiled of me through nintendo games but I also think the overworld could benefit from signs that say the number of the stage on the sign but not in a text box.
I think after this game Wink should not stop here, I'll be happy to see more of him. And somehow the stages are wink too. When playing I wanted to see everything there was in the stage. It really feels like walking in a neighborhood and interacting with things as you go along.
To mish mash two games together to give you an idea of this game id say Kirby's Deamland and Megaman. And still completely original standing on its own. :)
Im going to buy this tonight.
Any new packs coming? May i request a small character generator release. Maybe just basic stuff like pants, shorts, shirt, long sleeve, shoes, sandals, hairs, gloves. That way we can make generic npcs abd make our own edits over the base generator.
Working on a medieval wrestling rpg game. This is a test of the battle screen.