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markko

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A member registered Jun 04, 2024 · View creator page →

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A team of 6 (3 programmers, sound designer, vfx artist and ui/ux designer looking for a 3D prop/environment artist. 

Our last artist had something going on and he can't keep working on the game, so we need a new one now. 

If you're interested, message me on discord at markowo, and we can talk about the details!

We already got 2 people but good luck

Hey I like it, you could be a good fit for the game, please add me on discord at markowo so we can talk further about the details of the project

A team of 5 people (3 designers/programmers, composer and a UI/UX designer) looking for an artist to make textures, materials and/or 3d models. We are working in Unity.  Feel free to dm me for info and we can get started!

(1 edit)

As the title says, we have team members for a lot of aspects of game development, but we don't have an artist. 

I have made 2 games in Godot (one personal project and one game for a game jam), the other game designer/programmer in our team has been learning Unity, and is overall a creative person with good ideas, and the composer has experience, mostly in nintendo-style/orchestral music. Any amount of artists or any other specialty are welcome, we are hoping to form a large team :)

Feel free to reach out to me on discord: markowo 

I was told that I should've provided a link to my GDD instead of it just being a downloadable file so here it is: https://docs.google.com/document/d/1zrmnTBfe1hGzCFntkJTBpTacMtJ2QLCmoOSzZxAMK2M/...

https://docs.google.com/document/d/1zrmnTBfe1hGzCFntkJTBpTacMtJ2QLCmoOSzZxAMK2M/...
Here's the link to the GDD

Thanks.

I credited Trevor Pupkin along with everyone else in the Credits, but it's nice to have them in here in the comments too :)

Thank you so much everyone for the feedback.

The lack of gameplay and a way to fight back is in fact due to the time restraint, just didn't have enough time to learn how to do all that and implement it in a timely manner that would also have these systems feel responsive and fleshed out.

Will do when I get home, thanks for heads up.

Probably missed the part where that's stated.

Thank you for the feedback.

I'll take the rotations into account for the future.

As for the gameplay, I didn't have enough time to really work on it as I spent a lot of time learning new concepts during the game jam.


Thanks again

Thanks for the info.

I managed to reduce the .pck size by deleting some assets, but I'll keep this in mind for the future if I ever need it

Yes, I did read it. And yes, the uncompressed .pck is over 200mb, which I thought may be the issue. Every other requirement seems fine.

But I don't know how I can reduce the size of the .pck file, if that's the issue.

Hello, it's almost time for me to submit my game to itch.io for a game jam, and I have my files ready in a .zip file. Whenever I try uploading, it says the .pck file (I use Godot) is too large. The size of the .pck sits at around 182mb (compressed), with the size of the whole .zip file being around 190mb (compressed).

I tried to reupload the game multiple times, and also uploaded it once using butler, but still got the same error.

It's supposed to be a game that's playable in the browser. There is an index.html in the files along with everything else that Godot exported when selecting Web5 and Export Project. I don't mind sending the game files if possible as it's pretty urgent for me to get this through.

Thanks, looking forward to a solution.