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markmehere

59
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A member registered Jun 13, 2020 · View creator page →

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These comments keep me going! Appreciated so much!

Yeah I missed out as well. Looks like they were trying to use the Game Jam co-op bundle feature but for some reason it didn't work out. 😢

Hopefully itch.io can make the process a little smoother in the future.

Nice!

Yeah I know I was not completely with the engine rev either. 😁

Thank you Dubya - positive comments keep me going!

Thank you!

Does clicking the following on the itch.io game settings page make any difference to the HTML game?

I've moved my PC across the country and am yet to buy another. 😢 Game looks good.


Very cool!

Nice. And terrifying!

Amazing work. Loved it!

Developing nicely. Still needs some more information on the game page. 🙂

This one worked really well on the web! Nice!

Add the keys to the Itch game page. It looked pretty solid but yeah the keys confused me too! 😁

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Hey I really liked your game. I loved the opportunity to be a little evil and destroy Earth. I'd love to hear it with a different soundtrack.

My game is:

https://markmehere.itch.io/maelstrom

It finished third last or in the bottom 5%. Its adjusted score for enjoyment was 1 - but fortunately there must have been a few that found it tolerable because its raw score was 1.5. It received no feedback. The game uses network functions because the keys are queued to allow for network play (both single and multiplayer):

https://github.com/markmehere/Maelstrom/blob/main/Maelstrom/netlogic/netplay.cpp#L282

On Mac OS X, it is sandboxed. I'd love to understand a bit more about why everyone hated my game. If the game doesn't run on Windows (like because I left-out a development library or something) that would be useful too. Please post feeback here, so I can maybe fix the game or just delete it. I am thinking of adding a web version* so people can try it out online and maybe removing the network functions altogether - but it would suck to do this only to find out it was something else that annoyed people.

Mark.

* this would be very limited

i also had some trouble running...

The following features required to run Godot projects on the Web are missing: Cross Origin Isolation - Check web server configuration (send correct headers) SharedArrayBuffer - Check web server configuration (send correct headers)

Yeah, I think there's a gap in the poker mode. I find this Texas Hold'em (Microsoft Studios/TikGames) to be much more compelling. I think part of it is nailing the in-poker-game audio, visual transitions, labelling and AI difficulty. I bought the sprites - so will probably use them again but I doubt we'll see this game specifically move beyond poker. Sounds like this might have been a front-page/search/new games find rather than through the Yaoi Game Jam?

Nice start. Really hit me (emotionally speaking). 🙂

Liked this. 3000 allergies omg omg. I can relate.

Just because I think my answers are hidden pre-voting - I think this is a non-qualifying entry all. The code is minimal and met the deadline but I can't pretend all the model imports, house building, lighting and dealing with Godot import quirks were done in less than three hours. 🙂

Oh man! 😔  I couldn't recreate this issue. It was an issue in a very early version but that was long before it came to posting this listing. You're definitely meant to be able to exit and retry. Originally you used the escape key to do this, but web browser security means you can only hide the cursor on a click - so that option was removed and the "x" is now a button.

Could be a browser issue, could be a platform issue. Will keep hunting. If anyone else experiences this issue please post with browser version and platform. I'm on Chrome 101 (Mac OS X), Safari 15.1 (Mac OS X) and Edge 101 (Windows 11). Could also be a small screen resolution issue if the content overlapped on full screen.

Huge points for the very unique drunk driving mechanic. I've not seen that anywhere else.

This may be the closest to the theme of any of the submissions. Good work!

You use gravity, very clever.

I'm going to try that. I wasn't sure how to kill the boss. 😁

Roasting the chickens after they are bombed is a very nice touch!

Nice one-button game. Always like https://freesound.org/ too for sound effects but your's gives the game an 80s vibe.

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Yeah UI was definitely jettisoned to meet the deadline. Originally I'd hoped to have no Get Ready but I found I kept scrolling the page instead of controlling the plane. 😁

A life counter would be cool and you could increment one life per stage complete.

I definitely want to add mobile, once voting is over (I've exhausted my 3 hour limit so can't now). My friends won't play it otherwise.

Always difficult to get something really compelling. But maybe a challenge for the next game jam.

Thanks! 🙂

Sweet I won! Very good! Love how lightweight it is and that there's a winning ending.

Thank you so much! This was the best part of a tough day! 🙂

Done.

This is very true! I need to give you a bigger shout-out. The mini-games are pretty much all Cosmo's work. As is pretty much all of both Greed games! It's a great a tool Cosmo!

I reckon you almost certainly did! And if you picked 7-something in the first box you won on the hardest difficulty. Nice work!

I got some ideas about how to make it a little more obvious what's going on. Thanks for playing!

Nice.

Really interesting puzzle platformer. Played the whole lot. Enjoyed it more than Celeste! 😁 Agree it needs a tutorial. I think the exit door is a little buggy too. Originally I thought tiles were disappearing for no reason but then I realised they're collapsable tiles. Enable the full screen button too if possible!

Really clever concept - shows just what some interesting physics can do. Largely progressive but brutally difficult gameplay. I like it.

Outstanding. I need to get in to 3D development. Some of the games are mind-blowingly good here for 72 hours.

Amazing.