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Martee

14
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2
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A member registered Jul 31, 2024 · View creator page →

Creator of

Recent community posts

I like the concept. From what I see, it seems very cool. Is there going to be builds for other platforms or is it just Windows?

It took a bit to get used to the controls since I didn't know what was happening at first. But afterwards, the game is very fun, and I really like the sounds and effects. The HUD paired with the graphic effects pair nicely and make you feel like you are the pilot of a futuristic starship!

I appreciate your feedback, it really helps a lot! I will definitely learn more about designing and programming more complex gameplay mechanics, so I can make more fun games!

Thanks for the feedback!

Hi. I'm glad you tried out my game!

My original plan for stats was to add a timer on the screen and use completion time as the player's score. But I had a lot of trouble with getting the player camera and minimap to work with a rotation-based movement system. I spent too much time and ended up scrapping it and going for a simpler 8-way movement system instead. Will have to work on planning better.

Thanks for the advice and encouragement! I appreciate it :)

Love the game! Played through and enjoyed the story so far. I got to all 3 characters and switching between them and using their unique abilities is fun. Then comes the dark cave part. I couldn't figure out how to get past and got stuck lol.

You know the game is great when you lose track of time and get immersed playing. I like how you use the theme to make the magic system in this game. It's a good blend of creative and fun! Controls are simple and the mechanic itself seems simple, but the way you use it for puzzle solving and going through the levels feels very nice and rewarding. Good job guys!

Thanks for playing my game! I'm glad you had fun :D

Good work! I like playing it. Here is some feedback.


Things I like:

  • The story in the beginning is a nice touch.
  • The death screen is cool, just like Dark Souls.
  • Design for the swords and special effects/sound effects is well done.
  • The combat with fire being slow attack speed/high damage and ice being high attack speed/low damage is well thought out.

Things I didn't like:

  • There is camera shake on dodge, but I don't think there are any effects when the player takes damage. Instead, maybe the camera shake effect could trigger when player takes damage? And there could be another effect when dodging maybe.

I did not expect a cozy game with the jam's themes. Good job and very creative interpretation!

The game's calm music and vibrant lights give a very peaceful vibe. This would be a good game to have on your phone to chill and relax with the soundtrack. Well done!

Your idea of using the torch light in place of health mechanics is genius!
I like how the ritual parts feel like playing vampire survivors. I also had a lot of fun with this game's sound effects and music. Paired with the dim lighting, it makes the dark forest atmosphere feel scarier. 

Tough but fun game. Love that it has a Dark Souls vibe! You have to figure out the pattern the enemies are attacking and time properly. Nice!

Thank you so much!

The most fun part of this jam was definitely making the pixel art.

Thanks for playing!

I've played the game a lot during development to test it, but I don't think I've reached any triple digit score. RIP!