I like the concept. From what I see, it seems very cool. Is there going to be builds for other platforms or is it just Windows?
Martee
Creator of
Recent community posts
Hi. I'm glad you tried out my game!
My original plan for stats was to add a timer on the screen and use completion time as the player's score. But I had a lot of trouble with getting the player camera and minimap to work with a rotation-based movement system. I spent too much time and ended up scrapping it and going for a simpler 8-way movement system instead. Will have to work on planning better.
Thanks for the advice and encouragement! I appreciate it :)
You know the game is great when you lose track of time and get immersed playing. I like how you use the theme to make the magic system in this game. It's a good blend of creative and fun! Controls are simple and the mechanic itself seems simple, but the way you use it for puzzle solving and going through the levels feels very nice and rewarding. Good job guys!
Good work! I like playing it. Here is some feedback.
Things I like:
- The story in the beginning is a nice touch.
- The death screen is cool, just like Dark Souls.
- Design for the swords and special effects/sound effects is well done.
- The combat with fire being slow attack speed/high damage and ice being high attack speed/low damage is well thought out.
Things I didn't like:
- There is camera shake on dodge, but I don't think there are any effects when the player takes damage. Instead, maybe the camera shake effect could trigger when player takes damage? And there could be another effect when dodging maybe.