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martinreimer

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A member registered May 09, 2016 · View creator page →

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Ive uploaded an updated version that supports the Gens emulator.

Oh sorry about that. It might be an issue with the Scorpion Engine editor. For now it works in Blastem (https://www.retrodev.com/blastem/)

Very nice! What are the sprite dimensions?

Thrilled to see Cursed Crown hit #33 in Puzzle Games on the Indie Nes 500 list!

👍 Thanks!

Added a cartridge label so you can print your own!!

Testing on NES hardware.

Finalizing Cursed Crown today and removing the beta tag.

Thanks for the support!

Hey, thanks for playing all the way through. The web player isnt something I made so I wont be able to debug it. Have you tried playing in another browser? 

I was going for an "adventure" feel, so at times the player is traveling to areas of the maze. But good feedback. Ill take a look at the levels and consider reorganizing them or maybe adding a cut scene explaining it... I did use AI to create a aspects of the visuals. The cover on the left side is the original generation and then I did alot of modifying in Photoshop. 

Game launch announcement today!!

Are we allowed to use Unity template assets for this jam? Specifically ones that have a basic version of the game style already developed such as Retro Horror Template?

Thanks for the great review and kind words! 

Here is my submission for the game jam -> The Last Magus


Yes, definitely appears offset and at times it fails to activate.

(1 edit)

I have the Clayobject selected in the hierarchy, I hit P on the keyboard and nothing happens, I click the claySolid object I want and nothing happens. 

Oh I see that now. Nah, Its not working for me. 

It would be extremely helpful to be able to select individual claysolids in the scene view. As is im having a hard time going back and identifying which claysolid is correlated in the scene view.