Not bad, however the camera is a bit buggy and the controls are somewhat sensitive. Despite that, I do see the potential in this game.
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The Last Magus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #28 | 4.143 | 4.143 |
Sound | #34 | 3.500 | 3.500 |
Overall | #35 | 3.661 | 3.661 |
Fun | #42 | 3.357 | 3.357 |
90's | #51 | 3.643 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Wow! ^^ amazing stuff, intro is super 90s, loved the depth of the combat, character controls are super ambitious and turned out great for the Jam, well done! I'm trying to finish but I get stuck in the room with the giant skeleton? the door doesn't open I tried a couple times and it never opens? if this isn't the end I'll come back and finish. Great game! :)
This is really cool! I really dig the graphics, although they look a bit more like a PS2-era style than 32bits. Platforming was a bit frustrating and there's a few softlocks here and there, but overall pretty solid entry!
Fell out of the world :( Graphics are good, sounds are good, kinda fun but a little wonky. I feel it's something from the 90s alright.
the game looks great. I love the skeletons. i did get stuck in one of the pits towards the end and walked through the wall and fell forever. other than that, good job!
That was awesome! The music, the intro, the textures were all on point. reminded me of prince of persia 3d on the dreamcast. Keep up the great work :)
I really enjoyed the aesthetic of this one when I played it. As another comment stated, it reminds me a lot of Zelda!
Really cool game, guys! It's actually super impressive that this was made in such a short amount of time. Reminds me a lot of Zelda, which I assume was a big inspiration.
Things I liked:
- The games animations are really cool. Your characters 3-combo attack animation is fluid and satisfying. I also very much like the inclusion of a jump attack and a rolling attack. That animation for the skeletons flipping back was super cool haha.
- The character models are great. While not super PS1, they still have a retro edge to them.
- I love the old-school fantasy look and feeling the game has. Fighting low-poly skeletons in a dungeon will never not be charming to me.
- The combat feels very juicy. I particularity like the slow-down effect as it really adds weight and emphesis to attacks.
Improvements:
- The character feels heavy - I can't really put a finger on this but the character feels kinda heavy to control.
- A lock-on system would've went a long way as I often found it hard to hit the skeletons.
- Rolling is weird & kinda useless. The roll is far too long and slow. I didn't really find much use for it other than repositioning. Maybe that's what it was for? I was thinking it was going to be a Dark-Souls type of roll where you use the roll to dodge the enemies attacks but none of their attacks really need to be rolled through.
- Instead of rolling, a good way to avoid enemy damage could be a Sekiro-esque deflect system. I think it would work better with the enemies current attack animations & patterns.
- Obviously a menu would've been nice, but I'm sure you know that. I had to quit out the game and go back onto the Itch page to check the controls in case I was missing something.
- Rolling mid-air lets you make a lot of distance and while doing it I hit a wall without collision and fell out the map.
Overall really nice game guys! It has a looooot of potential. You should really be proud of what you've managed to make.
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