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Maxine Scheen

6
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28
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A member registered Jan 29, 2019 · View creator page →

Creator of

Recent community posts

Oh I didn't have any particular movie in mind, it just feels like something I've seen in fantasy before haha

There's something about this game that feels really touching to me, it reminds me of a scene in a movie where a love interest is looking at a mighty warrior's scars. I haven't played this game, but the tone of it makes me love this warrior, the combination of tattoos and scars give them a lot of character.

The setting and genre of the game are completely open, which is both a blessing and a curse. It allows players to go hog wild when describing the warrior, but it might be a little too open ended and leave players a little stumped for what to do at the start of the game, some suggestions for potential Authority,  People, and Beliefs could be helpful .

I really like the tone of this game, and the tile-based nature is really unique! I love the way each of the islands have their own identity even though they can be influenced by the same pillars.

This game is fascinating! I love the map that you provided, the act of discarding cards means the players can see humanity's resources depleting, which adds a feeling of tension that's really good!

I really appreciate that you included consideration of the imperialist or colonialist nature of sending people to study a planet, as well as staying aware that it might make people uncomfortable. The fact that the map that the players draw is present day but the gameplay takes place in the past is interesting, but might be confusing or difficult to remember.

This game would work really well as a worldbuilding game for a long term campaign-style game, because you're not just mapping the planet you can also create its history, and it feels really short and sweet.

This game feels really poignant, and I feel really reflects the feeling of a house absorbing the stories of the people who live in it. I love the weathering the storm part where the parents can work together to tie their hands together, if I was playing this game I would make the parents stay tied together for the rest of the game, after thinking it over, the fact that the parents get to determine the look and furniture of the house while the children fill the outside with detail makes a lot of sense!

The map itself could be better integrated, unless the game is telling someone specifically to draw on the map, it doesn't feel like there's much in the rules encouraging players to look at it, and the weathering the storm and facing the future phases have almost no interaction with the map at all.