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MastroCaleb

37
Posts
2
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A member registered Feb 06, 2023 · View creator page →

Creator of

Recent community posts

there’s no use for the gold/donations, coins should have allowed you to buy items/weapons but i couldn’t finish the game in time

Thank you for playing! Im really happy you enjoyed it. For some reason the pauses between rounds are way longer than i intended them to be. Combat has always been a top notch priority for me and this is a system i’ve been working on for essentially two years at this point, same goes with enemies. Everything else was put together a bit too late so it feels a bit weird, but it’s the nature of these gamejams. Thanks again for playing and commenting :)))

True, unfortunately i had not time to set the game up well enough to make it an ACTUAL roguelike, although it was planned. Unfortunately i had less time than i expected and it turned out like this. If i had just one day more to work on this, i would add upgrades, make potions pop out of crates, a shop and at least a boss. Thank you for playing and for your constructive comment! Greatly appreciated :) 

I did thought of that but unfortunately i didnt have time to make a skip for the intro! Thanks for the comment :)

Unfortunately i had no time! I wanted to add corpses so bad but i didn’t sleep until like 8 am and i really needed some sleep ahahah. Will absolutely update once the jam is over

Mh i’ll look into that, thanks for reporting!

Thanks! :D

Thanks! And yes! i did take inspiration from Enter The Gungeon's artstyle! Also, thanks for the bug report. I'll def check it out and see what the problem is. I was planning on adding diversity with the rooms, but i had no time to make more :(

i did have in place some props to add in the dungeons, but i felt they didnt feel right with the game. i unfortunately had no real time to add other things in the rooms :(

I unfortunately had no time to add the story, i had too much work to finish. the "diving deeper" was going deeper in to a cave, in fact every 3 levels there's a boss and after killing it you go to the next dungeon layer with different enemies ecc.

Fixed it, thanks again. Unfortunately i had no time for sounds :(

Thanks! Im sorry for the bug, trying to fix it rn

oh im sorry, if i had known before i would have made the webGL version

thanks for the feedback :)

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Everything mentioned will 100% be worked on and improved after the jam. Thanks a lot for the feedback!

The shooting mechanic felt really nice. Sounds are perfect for the game and the style reminds me of an old game i used to play on mobile. nice job!

Thanks for the feedback! Unfortunately i had no time to add either sfx or vfx...but i'll probably make some updates later on just for practice.

Thanks for the feedback! Yeah i know there’s trouble walking to other rooms as you can’t really see the corridors, but one way to probably fix this would be to add items that increase your vision in the dark or something like that.

thanks for the feedback! Will try the game 100%

I saw this game and it looked very similar to mine, i like the artstyle and the sound effects. One thing that i find annoying is the UI, it just covers a big part of the screen. Also at first i couldnt understand if it was me reloading or it just autoreloaded, maybe an animation for that would be nice. At the end your game has better enemies and at least has sound effects. Great job!

I love the game! It reminds me of Death and Taxes! Solid art, nice music and sounds and a pretty fun game to play in voice chat with friends!

Thanks a lot! I put a lot of tiny details like that in almost ever part of the game. I like to polish everything the best way i can so that's why i have no sounds :(

Thanks for the feedback!

Thanks! Enter The Gungeon really impacted some game features!

thanks for the feedback!

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Love the idea of spinning the level to make it different, nice sounds and an overall good platformer. The attack feels really nice!

It was a huge inspiration, i love that game so much!

Will 100% do for sure! I hate releasing not finished games and the sound is always the key part of game design.  Thanks for the feedback!

thanks for the feedback! didn't really think about an auto reload, but i could implement it in the future, maybe with some fix to those speedy enemies lol

you can actually carry 2 weapons at once! change between them by scrolling the mouse wheel

What a game! Good Job! Unfortunately the web build doesnt work that well but still, wow

Love how you can build up speed by jumping consecutively. Doesn't fit in with the theme though, but still a great game.

Love how the player tilts while moving, also great level design. I HATE the jump in this game, it looks like you are on Jupiter, gravity is 10x

Love the art style and ambience, the game unfortunately runs at a very low framerate for some reason (i have a decent setup, its not my pc). I also couldnt understand if the game has a round system or its just an endless battle.

Great platformer, love the idea of getting abilities from enemies, would've liked a background song.I also found out that if you are under a rabbit it doesn't kill you, great platformer

totally normal, had no time to add sound effects :(

Well thought-out puzzle game, love the style. Would've loved a little tutorial, but some levels act like one by making you understand new puzzle pieces. Good game!