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MaterFromPoland

6
Posts
A member registered 42 days ago

Creator of

Recent community posts

If you're talking about unclear instructions, I assume you mean the book "puzzle." As I mentioned in a comment, the game—especially the box hitboxes—was very buggy, which often led to unfair losses.

Regarding the book puzzle, it’s what I called the third type—the trickier one—where you need to match the book’s spine, not the cover. I assumed players would figure it out after a few attempts. I had a hint in mind, but unfortunately, it never made it into the game.

As for the atmosphere, I’m really happy that it came through. As the developer, it’s hard to look at your own work objectively, and without playtesting, it’s nearly impossible—which, by the way, this game wasn’t playtested. Anyway, appreciate it man and thanks for playing!

It's really heartwarming to see these comments about my game. During development, I often thought my game kind of sucked—it’s hard to look at your own work objectively. Although it's quite buggy, it's nice to receive positive feedback.

The only thing holding me back was a lack of time due to an intense week at school. That’s why I leaned toward a more "crappy" art style. I’m not sure how that affected the gameplay, but it was the best I could do with the time I had. The chalkboard art style ideally fits the theme of the game.

If the game continues to receive positive feedback, I’ll definitely expand it, as working on it was really fun and satisfying.

No file to download

Its a nice game! My only concerns are the lack of information while choosing the options. The player (IMO) should have some knowledge on what the option does, cause most of the time I almost had no idea on what the option did. Also I think the ally system is broken, cause from my point of view when I befriended a tribe is got assigned to enemy category.

If that's the case then you could add an item that after pickup would give you ability to sprint and like other items would display the message "I can run now, but I'm still POWERLESS against this monster"

As for the bug; If the completion of the game (collecting all items) hides the text, that could be the case. Otherwise, I just paused the game for 30 secs and the GUI disappeared, there's not much information I can provide.

What can I say, man? This game is amazing, especially considering the 9-day development limit. My only concerns are the lack of mechanic explanations for players. I didn’t realize I could run until the end of my playthrough. Also, the item GUI disappeared after opening and closing the pause menu, which caused some confusion—especially since it was my last item, and I wasn’t sure what to do or where to go. But aside from these minor issues, the game is awesome. The atmosphere is spot-on, and the satisfaction of beating it—along with the final cutscene—made for a great experience.