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It's really heartwarming to see these comments about my game. During development, I often thought my game kind of sucked—it’s hard to look at your own work objectively. Although it's quite buggy, it's nice to receive positive feedback.

The only thing holding me back was a lack of time due to an intense week at school. That’s why I leaned toward a more "crappy" art style. I’m not sure how that affected the gameplay, but it was the best I could do with the time I had. The chalkboard art style ideally fits the theme of the game.

If the game continues to receive positive feedback, I’ll definitely expand it, as working on it was really fun and satisfying.