Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fragile MindView game page

Horror-puzzle game for Bigmode Game Jam 2025
Submitted by MaterFromPoland — 1 day, 12 hours before the deadline
Add to collection

Play game

Fragile Mind's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4792.5824.000
Originality#5492.5824.000
Fun#5882.0663.200
Theme#6522.0663.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The game uses the mechanic called "Mental Power" which is the balancing between waiting out, and only completing tasks. The lower the power the lower will to continue and the surroundings start to twist. Don't let it run out.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

a veritable vibe, very nice

Submitted

Cool game! Definitely greater than the sum of its parts. The goal of the game was immediately clear, and the way you implemented the will meter elevated the experience a lot for me. I particularly like the occasional lightning strikes that add some unexpected time pressure, and I also like that the meter keeps depleting during transitions. I found myself frantically tapping my foot and thinking, "can't you go any faster?!?" The eerie sound design also contributed to the stress, and I'd say it was the stand-out feature. If you'd had more time, I imagine that you'd develop the art style a bit more, but I still enjoyed the look of your game. It made me think of drawings on a chalk board.

All in all, you nailed the atmosphere, and the gameplay was appropriately frantic despite its simplicity. Great work!

Developer(+2)

It's really heartwarming to see these comments about my game. During development, I often thought my game kind of sucked—it’s hard to look at your own work objectively. Although it's quite buggy, it's nice to receive positive feedback.

The only thing holding me back was a lack of time due to an intense week at school. That’s why I leaned toward a more "crappy" art style. I’m not sure how that affected the gameplay, but it was the best I could do with the time I had. The chalkboard art style ideally fits the theme of the game.

If the game continues to receive positive feedback, I’ll definitely expand it, as working on it was really fun and satisfying.

The game needs clearer instructions on what you need to do to complete a task properly, because I've made 4 attempts already but I still can't seem to win. Regardlesss, this game's atmosphere and concept are very good, great job.

Developer(+1)

If you're talking about unclear instructions, I assume you mean the book "puzzle." As I mentioned in a comment, the game—especially the box hitboxes—was very buggy, which often led to unfair losses.

Regarding the book puzzle, it’s what I called the third type—the trickier one—where you need to match the book’s spine, not the cover. I assumed players would figure it out after a few attempts. I had a hint in mind, but unfortunately, it never made it into the game.

As for the atmosphere, I’m really happy that it came through. As the developer, it’s hard to look at your own work objectively, and without playtesting, it’s nearly impossible—which, by the way, this game wasn’t playtested. Anyway, appreciate it man and thanks for playing!