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How does your game represent "Power"?
The game uses the mechanic called "Mental Power" which is the balancing between waiting out, and only completing tasks. The lower the power the lower will to continue and the surroundings start to twist. Don't let it run out.
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Comments
Cool game! Definitely greater than the sum of its parts. The goal of the game was immediately clear, and the way you implemented the will meter elevated the experience a lot for me. I particularly like the occasional lightning strikes that add some unexpected time pressure, and I also like that the meter keeps depleting during transitions. I found myself frantically tapping my foot and thinking, "can't you go any faster?!?" The eerie sound design also contributed to the stress, and I'd say it was the stand-out feature. If you'd had more time, I imagine that you'd develop the art style a bit more, but I still enjoyed the look of your game. It made me think of drawings on a chalk board.
All in all, you nailed the atmosphere, and the gameplay was appropriately frantic despite its simplicity. Great work!
The game needs clearer instructions on what you need to do to complete a task properly, because I've made 4 attempts already but I still can't seem to win. Regardlesss, this game's atmosphere and concept are very good, great job.