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MatheusPese

38
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1
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A member registered Feb 11, 2016 · View creator page →

Creator of

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I’m not sure, most package managers I think about might not be suitable for a standalone tool. (Conda or Pip for example, I THINK they are only suitable for frameworks and libraries, but am not really sure).

One that i know that is suitable for standalone tools is homebrew. You could also loot at system specific package managers and/or repositories for linux distributions. But honestly I dont know how any of them work in terms of publication. I just use them to download software or libraries myself, and think it would be cool to have a tool like that in “POP OS” for example, which is the system I am using currently searched for ansii editors in it but there does not seem to be any in the store. But personally I dont know if it would be useful or easy for you to put your tool there. I would just be glad in general if it where in homebrew or flatpak repositories. But homebrew could be more usefull as it is available for Linux and macOS.

Any chance to put this project in a package manager?

I think there should be a way to rename planets before saving them. Because planets of level-0 cannot be renamed, as they need to be saved first, but when saving, they become a copy file that can’t be put in a box.

I too, usually dislike horror games, but VotV got me interested!

I liked some of these ideas. The chair one i am not too sure. But it gave me an idea of your own chair being upgradable, as, you start with a crappy chair at the base that drains stamina quite fast, but you can upgrade it to drain less stamina over time.

I don’t exactly need to know how could it be better. I just felt it was unimpressive, as much so as i don’t remember the ending at all, and i don’t want to play it again to remember, anyways, i do remember the starting levels and the clock puzzle, they where stunning visually, the weirdness of it all. I wanted more levels, and consequently, more weird things, as this where the things i liked the most about the game and made it look unique, and artistic.

Nice aesthetics, the ending was a little bit disappointing. Would be an amazing game if it had more weird stuff and a better ending.

You have to pay attention to the clocks

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You can use a virtual keyboard.

I am crazy and mapped keyboard keys to a game controller so I can type using the controller and never use the keyboard if I want. lol

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O jogo é bem divertido, mas apenas depois de entender o que cada coisa faz. Joguei o jogo sem ler como ele funcionava e fiquei um bom tempo atirando nos inimigos perdido sem saber o que dava dano no boss. Após ler como o jogo funcionava foi muito melhor de jogar, mas vocês tem que ter em mente que nem todo mundo vai querer ler uma documentação ou tutorial fora do jogo (na pagina do itch.io) pra entender como ele funciona.

Uma coisa que facilitaria o entendimento a primeira vista seria trocar as bolinhas coloridas para serem os próprios inimigos que aparecem no mapa, assim o jogador vai saber exatamente que ele precisa matar aqueles inimigos sem ter que adivinhar o que significam as bolinhas coloridas, e como elas funcionam no meio da partida.

Outra coisa que acho que faria a experiência um pouco melhor é ter uma ideia melhor de quanto é necessário para o boss morrer. A barra de vida poderia ser trocada por algo mais fácil de ler, como bolinhas que representam a vida, corações, ou até uma barra de vida com divisões que demarcam a vida de forma binária, um bom exemplo de uma barra de vida mais binária são as barras de vidas dos bosses do jogo “Crash Bandicoot”.

Enfim, o jogo é bem divertido, e depois que eu entendi como tudo funcionava eu joguei até matar o ultimo boss. Eu adorei as mecânicas do game, que são bem únicas e criativas.

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Ótima ideia. Da pra seguir vários caminhos a partir dessa ideia. Por exemplo;

  • Níveis onde você ataca o castelo inimigo.
  • Inimigos que constroem coisas ruins no castelo do rei que você tem que destruir.
  • Inimigos que criam corrupção em tiles do castelo, destruir ou restaurar tiles corruptos diminui a barra de destruição ao invés de aumentar.

Enfim, da pra explorar bastante na ideia de criar um motivo para destruir alguns ou todos os tiles. Haha.

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Jogo interessante, mas acho contra-produtivo limitar a destruição do castelo, considerando que destruir o castelo é divertido. Acredito que se vocês mudassem o foco do jogo, e utilizassem a filosofia “follow the fun”, notariam que talvez o jogo se aproveitaria mais utilizando a destruição do castelo de forma que seja encorajada, ao invés do contrário presente na mecânica atual.

Menciono isso pois notei em comentários do youtube, e até na própria gameplay do jogo, as pessoas falaram que destruir o castelo é divertido.

Se não conhecem a filosofia “Follow the fun”, procurem um pouco sobre como ela influenciou para o desenvolvimento de jogos como “Sim City”, “Ape Out”, e outros.

hi. you can reach me by my email

Really fun bite-sized game. Beat it in 4:29.

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Loved it!
(I tried to make a cat after "beating" the game , it took a while...)

Thank you!

Thank you! I was watching your videos before you played my game by the way. haha.
I just got surprised that you rated my audio with 4 starts while my game didn't had audio at all. lol

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Thank you for the nice words, english is not my main language, so sometimes i make mistakes with it. I looked into your music, and i liked it a lot! And yes, i plan on expanding it later, but now i don't have the time for it unfortunately. 

Thank you for the kind words!
if you feel bad with the graphics you can disable the crt shader/filter on the start menu by the way. 

Thank you! I will make more for sure when i have the time!

Muito obrigado!

Really neat idea, cool concept for nice puzzles. I liked it!

Thank you for the kind words!

I didn't know what kind of music would fit in the game, i was about to ask a friend to make one for me, but in the end i struggled to describe the kind of the feel i was going with the game, then i've said i would ask him again after the game was more finished, but when i did so, he could't work on it on time, so i decided to go without music instead of just picking something from the internet. :)

Thank you so much! I'm really glad that you loved it!

i agree, i was planning on doing that, but i kept postponing it. Because of that i didn't even do it at the end.

Sorry, i forgot to update the game on itch.io with the last version, it should be working now!

Thank you! I am planning on making it bigger on the future!

thank you! The version you played was an old version, because i forgot to upload the new version on itch.io. sorry about that. It should be fixed now.

sorry, i forgot to uptade the game with the version that was working. The reset should be working now.

The crt shader i kinda mixed two shaders togheter, one from godot assetstore, and other that i found on the web, i did that to learn a bit of how shaders work.

Thank you so much!

Thank you! I'm really glad you enjoyed a bit of my game!

yeah, sorry, this bug was already fixed long ago, i just forgot to update the game on itch.io

Thank you everyone! The bugs you mentioned where fixed before, i just forgot to update the game on itch.io. lol

if anyone finds any other bug, please let me know, i won't fix them so soon, but i will fix them when i have time to do so.

About the easter egg, here is a hint:
It is on the corner of one of the levels (not the tutorial)

I didn't focused too much on the theme (juuust enought to be acceptable), i tried to focus more on doing something that looks nice. But sadly there isn't much levels to play. And i will not be able to make more until the end of the game jam.

Thank you for the reply! Glad to see this nice tool is improving!
Keep up the good work!

How can i change language manualy? I like to use all kind of tools in english, even if my native language is portuguese. Is there a way to change it?

Awesome tool by the way.

Masterpiece.

I can't download it with the itch.io app, i think it would be nice if there was a zipped version. That way i could download it from the app...