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Matias_Hollmann

5
Posts
11
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A member registered Dec 02, 2016 · View creator page →

Creator of

Recent community posts

That's unfortunate, was the slime not moving at all with wasd + mouse? Or was the game just not playing at all? (Menus included)

Screenshots look nice. 

Couldn't get past the first screen. The ladder feels buggy. 
Couldn't figure out what I was supposed to do until reading the "How does your game fit the theme?" entry. A tutorial/text explaining the objective would have been nice.

Also I still don't understand how you get past the first screen.

Incredibly polished game, lots of fun, mechanics are good, fit well with the theme, and are introduced nicely, with good explanation on every new action.

So unfortunate that the game breaks so soon, I absolutely love the aesthetics and sound design!

I really want to see how the story progresses, hope you keep working on this one after the jam, super promising! 

Nice game feel!
I didn't quite understand the main mechanic. I think Q inhales and E exhales, and having a balanced yellow bar is required for casting spells. However I'm not sure how the healing works, it felt like I was randomly healing when pressing Q or E close to enemies.
I think a tutorial, even in text, would have helped greatly!

Also the levels were a bit too big, for the first 2 levels I completed the objectives at the very beginning, and then had to walk all the way to the end to move to the next level.

Overall, good presentation, nice game feel,  good to fight many enemies at once and have a bit of bullet hell fun.