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MattStrat.GD

6
Posts
2
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A member registered Aug 30, 2020 · View creator page →

Creator of

Recent community posts

Fun puzzle game. Super simple, but has room to expand. The music is a little... tough on the ears after the 40th loop. Would like to see a little more direction when it comes to inputs, maybe a list of keys and their corresponding function.

Thanks for the feedback! How was it lagging? Frame drops, stuff not loading, or something else? also could you let me know what GPU it was running on and how much ram you have?

Thanks! What kind of potato are we talking about? like 2011 laptop with integrated graphics or a second hand 1080? Also, what was hard to run? were things not loading or was it just really low frames? I have a monster computer, so it is a genuine problem for me to optimize things to work on worse spec computers during a time crunch. It's just not something I have to think about and then it gets me into trouble... (I didn't realize that an old game I made was taking 23 Gigs of ram to run.....Cut out most people who wanted to play it, lol)

Great concept. Collision is really the biggest issue. The map geometry and how it interacts with the camera. You are fighting the game more than just playing it. If the map was a bit more spacious and the camera clipping wasn't an issue, one of the best games I've tried so far!

Hilarious! you kinda have to fight the camera a little bit and some better indication on where you are going to throw something or when you can pick something up would be good additions. great for a 3 day jam.