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Hide That Monke's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #44 | 2.487 | 3.308 |
Theme | #45 | 3.239 | 4.308 |
Overall | #50 | 2.637 | 3.508 |
Originality & Innovation | #51 | 2.660 | 3.538 |
Fun & Game Design | #51 | 2.545 | 3.385 |
Visual Style | #67 | 2.255 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features a playable monkey and the goal is to pick up bananas. The game also focuses on CdawgVA's self identification as "Monke"
Did your team create the vast majority of the art during the 4 days?
No
Did your team create the vast majority of the music during the 4 days?
No
Any Social Media you'd like to shout out?
Shout out Eric from Toronto!
Anything else you want to mention?
I never created a complete Unity game prior to this!
oug?
oug oug oug
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Comments
Solid idea. Not the best execution. It was pretty hilarious tho
Thanks for the feedback! I will continue improving to hopefully deliver something cooler for Monkey Jam 2. Thanks for playing!
funny idea with the monke v mouse thing
lol tyty
Took a couple of tries to get all of the bananas, but I managed to do it. Def the collisions are the biggest issue, including the camera clipping, but besides that it worked great! Good job!
Let's go! Thanks for playing!
interesting and fun concept! the camera movement is really obstructing though and i wish you were actually chased
Thanks for the feedback! I programmed the AI "seeking" mechanic to chase you upon seeing you with its "eyes" and leaving you if you are successful in escaping after X seconds. Hopefully, the lack of chasing wasn't a bug (maybe you are just nutty as hiding).
Great concept. Collision is really the biggest issue. The map geometry and how it interacts with the camera. You are fighting the game more than just playing it. If the map was a bit more spacious and the camera clipping wasn't an issue, one of the best games I've tried so far!
Thanks for the feedback! I agree that the camera and map interaction is awkward at times (gameplay-wise). Noted for future games!