Nice visuals, rigidbody should have physics material to not stick on wall. It would be more fun if there was more complex movement for example (double jump, wall jump, adding velocity) or mechanics that will affect player velocity(jump pad, strong wind, moving platform)
MatyasGazdag
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A member registered Aug 01, 2020
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Its cool concept, very glitchy, (enemies health dont reset, first kill and every enemy have 0 health, in card pool user can interact with map trough UI, map is very buggy) but if I look away I really enjoy the minesweeper mechanic also card game. Multiple small games in short time to make (little flex from dev).
Thank you for your feedback. I really appreciate that you describe in details what is wrong with the movement (it will be fixed in next jam) also I think that one pattern, that seams impossible was possible and there was a time to find the safe spot. I did not want show where is a safe spot (if you have any idea how to guide the player to a safe spot, I would love to hear it).