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maxcurzi

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A member registered Jul 26, 2022 · View creator page →

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Hey thanks for the feedback!

Have you tried switching to the 7th palette? it's really close to black-and-white!

I'll consider expanding it a bit to spice up the core loop,  although I had in mind a very simple loop akin to Geometry Wars 2 - Pacifism mode when I was developing it.  Maybe I'll add other modes or power-ups in the future.

High-score wise I've reached about x2000 multiplier (around 2 million points) in one game, I found it's easier to always keep the same colour and switch it only as a last resort :)

very impressive graphics! The dithering is fantastic with dynamic lights/shadows and clever use of palettes to get more than 4 colors!

It's hard to make a 6DOF movement control scheme with just a D-Pad and 1or2 buttons but it makes sense once you get the hang of it

thank you! :)

I like the idea to have the palette change automatically and it reminds me of how it works on the NES Tetris.

When I first implemented it the change was a bit jarring and it disrupted the flow (you wouldn't instinctively know which enemies to avoid and which ones to absorb if you were in the middle of a  chase),  but with a carefully designed palette progression it may work well :)

thank you! :)

Did anyone successfully write and run unit tests in Rust?

I've tried to follow the instructions for wasm-bindgen

https://rustwasm.github.io/docs/wasm-bindgen/print.html#write-some-tests

but was not successful (The generated wasm-bindgen-test.js fails with a  " Error: Cannot find module 'env'" error)